Learning Landscapes: Physical Space and Digital Technology in Museum Collaboration and Learning
Association for Computing Machinery
The goal of this research project is to understand the relationship between spatial-technological features of interactive museum exhibits, and youth visitors' meaning making experiences and interactions. Through collaboration with the National Gallery of Norway, I led the design and installation of an interactive project room connected to the artist Edvard Munch. A sociocultural perspective on meaning making frames both the design and research of this project room. The study explores the interactions of small groups of teenaged museum visitors as they engage with the interactive stations in this project room and across their entire visit. This short paper introduces the research project, describes the data collection and analysis methods, and concludes with the current status and future directions of the project.