Learning Landscapes: Physical Space and Digital Technology in Museum Collaboration and Learning

dc.contributor.authorSteier, Rolf
dc.date.accessioned2023-06-08T11:45:09Z
dc.date.available2023-06-08T11:45:09Z
dc.date.issued2012
dc.description.abstractThe goal of this research project is to understand the relationship between spatial-technological features of interactive museum exhibits, and youth visitors' meaning making experiences and interactions. Through collaboration with the National Gallery of Norway, I led the design and installation of an interactive project room connected to the artist Edvard Munch. A sociocultural perspective on meaning making frames both the design and research of this project room. The study explores the interactions of small groups of teenaged museum visitors as they engage with the interactive stations in this project room and across their entire visit. This short paper introduces the research project, describes the data collection and analysis methods, and concludes with the current status and future directions of the project.en
dc.identifier.doi10.1145/2389176.2389227
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4957
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2012 ACM International Conference on Supporting Group Work
dc.subjectinteractive exhibits
dc.subjectspace
dc.subjectdigital media
dc.subjectcollaboration
dc.subjectmultitouch table
dc.subjectinformal learning
dc.subjectmuseum
dc.titleLearning Landscapes: Physical Space and Digital Technology in Museum Collaboration and Learningen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage297–298
gi.conference.locationSanibel Island, Florida, USA

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