Personas and scenarios: design tool or a communication device?

dc.contributor.authorGudjonsdottir, Rosa
dc.contributor.authorLindquist, Sinna
dc.date.accessioned2017-04-15T12:14:01Z
dc.date.available2017-04-15T12:14:01Z
dc.date.issued2008
dc.description.abstractUsing personas and scenarios is one way of working with usability in system development projects. In this paper we describe our experience of using the personas and scenarios within a large, on-going European research project called NEPOMUK. We describe the project background as well as the project work with the purpose of critically examining how the persona method has been applied within the project. Our conclusion is that the persona method has been most useful for translating the users’ context to be understood by the project stakeholders and in promoting the idea of user-centred design. However, it has been less successful as a design tool.
dc.language.isoen
dc.publisherACM Press
dc.relation.ispartofFrom CSCW to Web 2.0: European Developments in Collaborative Design Selected Papers from COOP08
dc.relation.ispartofseriesCOOP
dc.subjectUser-centred design
dc.subjectcase study
dc.subjectfield study
dc.subjectcontextual interviews
dc.subjectobservations
dc.subjectpersonas
dc.subjectscenarios.
dc.titlePersonas and scenarios: design tool or a communication device?
dc.typeText
gi.citation.endPage176
gi.citation.startPage165
gi.conference.date2008-05-20
gi.conference.locationCarry-le-Rouet, France
gi.conference.sessiontitleFull Papers

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