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Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations

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2022

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European Society for Socially Embedded Technologies (EUSSET)

Abstract

This work presents a practice-based design and research approach that was used to explore individual, contextual, and institutional requirements, conceptualize and design AR-based Outdoor-scenarios for individual and joint activities in outdoor sports. Based on the need for social interaction and computer-supported collaborative sports and the decreasing physical activity across all ages, game scenarios for the context of outdoor sports were formulated and implemented with a head-worn multimodal AR interface. Members from seven different sports associations were interviewed and design workshops conducted to understand how to design AR-applications to promote an active lifestyle. The prototype and approach presented here will serve to discuss and reflect our future research activities, methodological concepts, and experiences in the field of HCI, CSCS, CSCW, and Design Communities.

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Unbehaun, David; Mall, Christoph; Ellinger, Jan; Coskun, Aydin; Jensen, Jule; Aal, Konstantin; Rüller, Sarah; Moritz,Eckehard; Meixner, Charlotte; Plangger, Urban; Wulf, Volker (2022): Augmented-Reality Approaches in Computer Supported Collaborative Sports: Early Empirical Insights explored from and designed with with Sport Associations. Proceedings of 20th European Conference on Computer-Supported Cooperative Work. DOI: 10.48340/ecscw2022_p07. European Society for Socially Embedded Technologies (EUSSET). PISSN: 2510-2591. Poster. Coimbra, Portugal. 27 June - 1 Juli 2022

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