Conference Paper

Video-Game Based Exergames for People with Dementia and Their Caregivers

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Association for Computing Machinery

Abstract

Dementia not only affects the cognitive capabilities, especially memory and orientation, but also physical capabilities, which are associated with a decrease of physical activities. Here, ICT can play a major role to improve health, quality of life and wellbeing in older adults suffering from dementia and related stakeholders, such as relatives, professional and informal caregivers. The aim of the presented system is to increase physical and cognitive capabilities of people with dementia and their caregivers to support them in daily life activities, reduce the strain of the caregivers and improve both their wellbeing.

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Unbehaun, David; Vaziri, Daryoush; Aal, Konstantin; Li, Qinyu; Wieching, Rainer; Wulf, Volker (2018): Video-Game Based Exergames for People with Dementia and Their Caregivers. Proceedings of the 2018 ACM International Conference on Supporting Group Work. DOI: 10.1145/3148330.3154506. Association for Computing Machinery. pp. 401–405. Sanibel Island, Florida, USA

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exergame, dementia, participatory design, ict

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Number of citations to item: 10

  • Tanja Aal, Andrea Ruhl, Erich Kohler, Apurva Choudhary, Pragya Bhandari, Namrata Devbhankar, Silvia Egli, Gashi Shkumbin, Heidi Kaspar, Madlen Spittel, Dennis Kirschsieper, Claudia Müller (2023): CareConnection – A Digital Caring Community Platform to Overcome Barriers of Asking for, Accepting and Giving Help, In: Mensch und Computer 2023, doi:10.1145/3603555.3608578
  • Emma Dixon, Jesse Anderson, Amanda Lazar (2022): Understanding How Sensory Changes Experienced by Individuals with a Range of Age-Related Cognitive Changes Can Affect Technology Use, In: ACM Transactions on Accessible Computing 2(15), doi:10.1145/3511906
  • Haritha Akkineni, Madhu Bala Myneni, Y. Suresh, Siva Velaga, P. Phani Prasanthi (2023): Healthcare Management and Prediction of Future Illness Through Autonomous Intelligent Advisory System Using AAT Computational Framework, In: Studies in Computational Intelligence, doi:10.1007/978-3-031-38281-9_7
  • David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Peter David Tolmie, Rainer Wieching, David Randall, Volker Wulf (2020): Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System, In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3313831.3376648
  • Diva Smriti, Lu Wang, Jina Huh-Yoo (2024): Emotion Work in Caregiving: The Role of Technology to Support Informal Caregivers of Persons Living With Dementia, In: Proceedings of the ACM on Human-Computer Interaction CSCW1(8), doi:10.1145/3637325
  • Huansheng Ning, Rongyang Li, Xiaozhen Ye, Yudong Zhang, Lu Liu (2020): A Review on Serious Games for Dementia Care in Ageing Societies, In: IEEE Journal of Translational Engineering in Health and Medicine, doi:10.1109/jtehm.2020.2998055
  • Hannah R. Marston, Julie Samuels (2019): A review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults., doi:10.33767/osf.io/fjtkd
  • Sarah Rüller, Konstantin Aal, Peter Tolmie, Andrea Hartmann, Markus Rohde, Volker Wulf (2022): Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch, In: ACM Transactions on Computer-Human Interaction 3(29), doi:10.1145/3487917
  • David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Rainer Wieching, Volker Wulf (2020): Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers, In: Human–Computer Interaction Series, doi:10.1007/978-3-030-32835-1_18
  • Xin Yao Lin, Herman Saksono, Elizabeth Stowell, Margie E. Lachman, Carmen Castaneda-Sceppa, Andrea G. Parker (2020): Go&Grow, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(4), doi:10.1145/3415222
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