Video-Game Based Exergames for People with Dementia and Their Caregivers
dc.contributor.author | Unbehaun, David | |
dc.contributor.author | Vaziri, Daryoush | |
dc.contributor.author | Aal, Konstantin | |
dc.contributor.author | Li, Qinyu | |
dc.contributor.author | Wieching, Rainer | |
dc.contributor.author | Wulf, Volker | |
dc.date.accessioned | 2023-03-17T22:49:04Z | |
dc.date.available | 2023-03-17T22:49:04Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Dementia not only affects the cognitive capabilities, especially memory and orientation, but also physical capabilities, which are associated with a decrease of physical activities. Here, ICT can play a major role to improve health, quality of life and wellbeing in older adults suffering from dementia and related stakeholders, such as relatives, professional and informal caregivers. The aim of the presented system is to increase physical and cognitive capabilities of people with dementia and their caregivers to support them in daily life activities, reduce the strain of the caregivers and improve both their wellbeing. | en |
dc.identifier.doi | 10.1145/3148330.3154506 | |
dc.identifier.uri | https://dl.eusset.eu/handle/20.500.12015/4633 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2018 ACM International Conference on Supporting Group Work | |
dc.subject | exergame | |
dc.subject | dementia | |
dc.subject | participatory design | |
dc.subject | ict | |
dc.title | Video-Game Based Exergames for People with Dementia and Their Caregivers | en |
dc.type | Text/Conference Paper | |
gi.citation.startPage | 401–405 | |
gi.conference.location | Sanibel Island, Florida, USA |