Video-Game Based Exergames for People with Dementia and Their Caregivers

dc.contributor.authorUnbehaun, David
dc.contributor.authorVaziri, Daryoush
dc.contributor.authorAal, Konstantin
dc.contributor.authorLi, Qinyu
dc.contributor.authorWieching, Rainer
dc.contributor.authorWulf, Volker
dc.date.accessioned2023-03-17T22:49:04Z
dc.date.available2023-03-17T22:49:04Z
dc.date.issued2018
dc.description.abstractDementia not only affects the cognitive capabilities, especially memory and orientation, but also physical capabilities, which are associated with a decrease of physical activities. Here, ICT can play a major role to improve health, quality of life and wellbeing in older adults suffering from dementia and related stakeholders, such as relatives, professional and informal caregivers. The aim of the presented system is to increase physical and cognitive capabilities of people with dementia and their caregivers to support them in daily life activities, reduce the strain of the caregivers and improve both their wellbeing.en
dc.identifier.doi10.1145/3148330.3154506
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4633
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2018 ACM International Conference on Supporting Group Work
dc.subjectexergame
dc.subjectdementia
dc.subjectparticipatory design
dc.subjectict
dc.titleVideo-Game Based Exergames for People with Dementia and Their Caregiversen
dc.typeText/Conference Paper
gi.citation.startPage401–405
gi.conference.locationSanibel Island, Florida, USA

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