GRACE: Broadening Narratives of Computing through History, Craft and Technology
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Association for Computing Machinery
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Inclusion in computer science education and profession is a debated topic in recent feminist HCI literature. To enable inclusion in computer science, we must find new ways to create opportunities for broadening the narrative of computing embracing diversity. In this paper, we present GRACE, an interactive installation, which combines history, crafts, and digital technology. The installation creates an opportunity for multiple people to engage into discussions around inclusion in computer science, thus facilitates open discussion of perspectives beyond predominant narratives of computing.
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feminism, inclusion, grace hopper, narratives, interaction design
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Number of citations to item: 11
- Nelson Tenório, Danieli Pinto, Pernille Bjørn (2018): Accountability in Brazilian Governmental Software Project: How Chat Technology Enables Social Translucence in Bug Report Activities, In: Computer Supported Cooperative Work (CSCW) 3-6(27), doi:10.1007/s10606-018-9326-0
- Valeria Borsotti, Pernille Bjørn (2022): Humor and Stereotypes in Computing: An Equity-focused Approach to Institutional Accountability, In: Computer Supported Cooperative Work (CSCW) 4(31), doi:10.1007/s10606-022-09440-9
- Pernille Bjørn, Maria Menendez-Blanco, Valeria Borsotti (2022): Interventionist Research, In: Diversity in Computer Science, doi:10.1007/978-3-031-13314-5_3
- Pernille Bjørn, Daniela K. Rosner (2021): Intertextual design: the hidden stories of Atari women, In: Human–Computer Interaction 4(37), doi:10.1080/07370024.2020.1861947
- Pernille Bjørn, Maria Menendez-Blanco (2019): FemTech: Broadening Participation to Digital Technology Development, In: Proceedings of the 27th ACM International Conference on Multimedia, doi:10.1145/3343031.3355512
- David Philip Green, Verena Fuchsberger, Nick Taylor, Pernille Bjørn, David Kirk, Silvia Lindtner (2019): Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing, In: Human–Computer Interaction 5-6(34), doi:10.1080/07370024.2019.1591960
- Peizhong Gao, Tanhao Gao, Yanbin Yang, Zhenyuan Liu, Jianyu Shi, Jin Li (2023): Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding Process, In: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, doi:10.1145/3569009.3572746
- Ronnie de Souza Santos, Brody Stuart-Verner, Cleyton V. C. de Magalhaes (2023): Diversity in Software Engineering: A Survey about Scientists from Underrepresented Groups, In: 2023 IEEE/ACM 16th International Conference on Cooperative and Human Aspects of Software Engineering (CHASE), doi:10.1109/chase58964.2023.00025
- Maria Menendez-Blanco, Pernille Bjørn (2019): Makerspaces on Social Media: Shaping Access to Open Design, In: Human–Computer Interaction 5-6(34), doi:10.1080/07370024.2019.1566000
- Pernille Bjørn, Maria Menendez-Blanco, Valeria Borsotti (2022): GRACE: Designing Sociomaterial Assemblages Unpacking Gender Equity in Computing, In: Diversity in Computer Science, doi:10.1007/978-3-031-13314-5_6
- Jenny-Margrethe Vej, Valeria Borsotti, Valkyrie Savage, Morten Engell-Nørregård, Pernille BjØRn (2022): DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design, In: Nordic Human-Computer Interaction Conference, doi:10.1145/3546155.3547289