GRACE: Broadening Narratives of Computing through History, Craft and Technology

dc.contributor.authorMenendez-Blanco, Maria
dc.contributor.authorBjørn, Pernille
dc.contributor.authorHolten Møller, Naja M.
dc.contributor.authorBruun, Jesper
dc.contributor.authorDybkjær, Hans
dc.contributor.authorLorentzen, Kasper
dc.date.accessioned2023-03-17T22:49:03Z
dc.date.available2023-03-17T22:49:03Z
dc.date.issued2018
dc.description.abstractInclusion in computer science education and profession is a debated topic in recent feminist HCI literature. To enable inclusion in computer science, we must find new ways to create opportunities for broadening the narrative of computing embracing diversity. In this paper, we present GRACE, an interactive installation, which combines history, crafts, and digital technology. The installation creates an opportunity for multiple people to engage into discussions around inclusion in computer science, thus facilitates open discussion of perspectives beyond predominant narratives of computing.en
dc.identifier.doi10.1145/3148330.3154505
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4631
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2018 ACM International Conference on Supporting Group Work
dc.subjectfeminism
dc.subjectinclusion
dc.subjectgrace hopper
dc.subjectnarratives
dc.subjectinteraction design
dc.titleGRACE: Broadening Narratives of Computing through History, Craft and Technologyen
dc.typeText/Conference Paper
gi.citation.startPage397–400
gi.citations.count11
gi.citations.elementNelson Tenório, Danieli Pinto, Pernille Bjørn (2018): Accountability in Brazilian Governmental Software Project: How Chat Technology Enables Social Translucence in Bug Report Activities, In: Computer Supported Cooperative Work (CSCW) 3-6(27), doi:10.1007/s10606-018-9326-0
gi.citations.elementValeria Borsotti, Pernille Bjørn (2022): Humor and Stereotypes in Computing: An Equity-focused Approach to Institutional Accountability, In: Computer Supported Cooperative Work (CSCW) 4(31), doi:10.1007/s10606-022-09440-9
gi.citations.elementPernille Bjørn, Maria Menendez-Blanco, Valeria Borsotti (2022): Interventionist Research, In: Diversity in Computer Science, doi:10.1007/978-3-031-13314-5_3
gi.citations.elementPernille Bjørn, Daniela K. Rosner (2021): Intertextual design: the hidden stories of Atari women, In: Human–Computer Interaction 4(37), doi:10.1080/07370024.2020.1861947
gi.citations.elementPernille Bjørn, Maria Menendez-Blanco (2019): FemTech: Broadening Participation to Digital Technology Development, In: Proceedings of the 27th ACM International Conference on Multimedia, doi:10.1145/3343031.3355512
gi.citations.elementDavid Philip Green, Verena Fuchsberger, Nick Taylor, Pernille Bjørn, David Kirk, Silvia Lindtner (2019): Introduction to This Special Issue on Open Design at the Intersection of Making and Manufacturing, In: Human–Computer Interaction 5-6(34), doi:10.1080/07370024.2019.1591960
gi.citations.elementPeizhong Gao, Tanhao Gao, Yanbin Yang, Zhenyuan Liu, Jianyu Shi, Jin Li (2023): Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding Process, In: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, doi:10.1145/3569009.3572746
gi.citations.elementRonnie de Souza Santos, Brody Stuart-Verner, Cleyton V. C. de Magalhaes (2023): Diversity in Software Engineering: A Survey about Scientists from Underrepresented Groups, In: 2023 IEEE/ACM 16th International Conference on Cooperative and Human Aspects of Software Engineering (CHASE), doi:10.1109/chase58964.2023.00025
gi.citations.elementMaria Menendez-Blanco, Pernille Bjørn (2019): Makerspaces on Social Media: Shaping Access to Open Design, In: Human–Computer Interaction 5-6(34), doi:10.1080/07370024.2019.1566000
gi.citations.elementPernille Bjørn, Maria Menendez-Blanco, Valeria Borsotti (2022): GRACE: Designing Sociomaterial Assemblages Unpacking Gender Equity in Computing, In: Diversity in Computer Science, doi:10.1007/978-3-031-13314-5_6
gi.citations.elementJenny-Margrethe Vej, Valeria Borsotti, Valkyrie Savage, Morten Engell-Nørregård, Pernille BjØRn (2022): DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design, In: Nordic Human-Computer Interaction Conference, doi:10.1145/3546155.3547289
gi.conference.locationSanibel Island, Florida, USA

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