Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform
Loading...
Fulltext URI
Document type
Conference Paper
Additional Information
Date
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Association for Computing Machinery
Abstract
Description
Keywords
Cyberbullying, Qualitative Study, Live streaming, Mixed Methods, Design
Citation
URI
Endorsement
Review
Supplemented By
Referenced By
Number of citations to item: 6
- Md Mushfekur Rahman, Philip W. L. Fong (2024): Social Control and Interactivity in Anonymous Public Events, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-70890-9_6
- Mateusz Felczak (2022): Systemic issues with narratives of identity: Toxicity and esports media professionals, In: Convergence: The International Journal of Research into New Media Technologies 2(29), doi:10.1177/13548565221138761
- Jie Cai, Donghee Yvette Wohn (2022): Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?, In: CHI Conference on Human Factors in Computing Systems, doi:10.1145/3491102.3517628
- Dana McKay, Stephann Makri, George Buchanan (2024): [citation needed]: An Examination of Types and Purpose of Evidence Provided in Three Online Discussions on Reddit, In: Proceedings of the 2024 ACM SIGIR Conference on Human Information Interaction and Retrieval, doi:10.1145/3627508.3638321
- Jie Cai, Sagnik Chowdhury, Hongyang Zhou, Donghee Yvette Wohn (2023): Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(7), doi:10.1145/3610191
- David Lacko, Eliška Dufková, Hana Machackova (2023): Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?, In: New Media & Society 2(27), doi:10.1177/14614448231182620