Designing to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platform

dc.contributor.authorZhou, Yingfan
dc.contributor.authorFarzan, Rosta
dc.date.accessioned2021-11-04T08:53:03Z
dc.date.available2021-11-04T08:53:03Z
dc.date.issued2021
dc.identifier.doi10.1145/3461564.3461574
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4208
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofC&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech
dc.subjectCyberbullying
dc.subjectQualitative Study
dc.subjectLive streaming
dc.subjectMixed Methods
dc.subjectDesign
dc.titleDesigning to Stop Live Streaming Cyberbullying: A case study of Twitch Live Streaming Platformen
dc.typeConference Paper
gi.citation.startPage138–150
gi.citations.count6
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gi.citations.elementJie Cai, Sagnik Chowdhury, Hongyang Zhou, Donghee Yvette Wohn (2023): Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(7), doi:10.1145/3610191
gi.citations.elementDavid Lacko, Eliška Dufková, Hana Machackova (2023): Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?, In: New Media & Society 2(27), doi:10.1177/14614448231182620
gi.conference.locationSeattle, WA, USA

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