Social and mobile interaction design to increase the loyalty rates of young blood donors

dc.contributor.authorFoth, Marcus
dc.contributor.authorSatchell, Christine
dc.contributor.authorSeeburger, Jan
dc.contributor.authorRussell-Bennett, Rebekah
dc.date.accessioned2017-04-15T12:01:38Z
dc.date.available2017-04-15T12:01:38Z
dc.date.issued2013
dc.description.abstractYoung adults represent the largest group of first time donors to the Australian Red Cross Blood Service, but they are also the least loyal group and often do not return after their first donation. At the same time, many young people use the internet and various forms of social media on a daily basis. Web and mobile based technological practices and communication patterns change the way that young people interact with one another, with their families, and communities. Combining these two points of departure, this study seeks to identify best practices of employing mobile apps and social media in order to enhance the loyalty rates of young blood donors. The findings reported in this paper are based on a qualitative approach presenting a nuanced understanding of the different factors that motivate young people to donate blood in the first place, as well as the obstacles or issues that prevent them from returning. The paper discusses work in progress with a view to inform the development of interactive prototypes trialling three categories of features: personal services (such as scheduling)
dc.description.abstractsocial media (such as sharing the donation experience with friends to raise awareness)
dc.description.abstractand data visualisations (such as local blood inventory levels). We discuss our translation of research findings into design implications.
dc.identifier.doi10.1145/2482991.2483007
dc.language.isoen
dc.publisherACM Press
dc.relation.ispartofProceedings of the 6th International Conference on Communities and Technologies - C&T '13
dc.relation.ispartofseriesC&T
dc.subjectBlood Donation
dc.subjectSocial Media
dc.subjectMobile Applications
dc.subjectUrban Informatics
dc.subjectPersuasive Technology
dc.subjectInteraction Design.
dc.titleSocial and mobile interaction design to increase the loyalty rates of young blood donors
dc.typeText
gi.citation.endPage73
gi.citation.startPage64
gi.citations.count13
gi.citations.elementKathleen Chell, Gary Mortimer, Barbara M. Masser, Rebekah Russell-Bennett (2021): An Identity-Based Model Explaining Online Donor Appreciation, In: Australasian Marketing Journal 1(31), doi:10.1177/18393349211027670
gi.citations.elementKathleen Chell, Gary Mortimer, Thy Dang, Rebekah Russell-Bennett (2023): Understanding Contextual Determinants of Likely Online Advocacy by Millennial Donors, In: Nonprofit and Voluntary Sector Quarterly 2(53), doi:10.1177/08997640231165913
gi.citations.elementLin Li, Maria Valero, Robert Keyser, Afekwo Mary Ukuku, Dianhan Zheng (2023): Mobile applications for encouraging blood donation: A systematic review and case study, In: DIGITAL HEALTH, doi:10.1177/20552076231203603
gi.citations.elementRebekah Russell-Bennett, Charmaine Glavas, Josephine Previte, Charmine E. J. Härtel, Geoff Smith (2017): Designing a medicalized wellness service: balancing hospitality and hospital features, In: The Service Industries Journal 9-10(37), doi:10.1080/02642069.2017.1354988
gi.citations.elementRuth Mbabazi Mutebi, Julianne Sansa Otim, Ben Sebitosi (2018): Towards a Persuasive Technology for Electricity Theft Reduction in Uganda, In: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, doi:10.1007/978-3-319-98827-6_10
gi.citations.elementLamyae Sardi, Ali Idri, José Luis Fernández-Alemán (2017): Gamified Mobile Blood Donation Applications, In: Lecture Notes in Computer Science, doi:10.1007/978-3-319-56148-6_14
gi.citations.elementHelena M. Müller, Melanie Reuter-Oppermann (2024): Designing Behavior Change Support Systems Targeting Blood Donation Behavior, In: Business & Information Systems Engineering 3(66), doi:10.1007/s12599-024-00878-3
gi.citations.elementKathleen Chell, Rebekah Russell‐Bennett, Gary Mortimer (2019): Exploring psychological determinants of sharing donor recognition on social networking sites., In: International Journal of Nonprofit and Voluntary Sector Marketing 3(25), doi:10.1002/nvsm.1666
gi.citations.elementMukhammad Andri Setiawan, Heru Hangtry Putra (2015): Bloodhub: A context aware system to increase voluntary blood donors' participation, In: 2015 International Conference on Science and Technology (TICST), doi:10.1109/ticst.2015.7369363
gi.citations.elementHelena M. Müller, Melanie Reuter-Oppermann (2022): A Design Science Approach to Blood Donation Apps, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-06516-3_17
gi.citations.elementBoreum Choi, Mingyung Kim (2016): Donation via Mobile Applications: A Study of the Factors Affecting Mobile Donation Application Use, In: International Journal of Human–Computer Interaction 12(32), doi:10.1080/10447318.2016.1220070
gi.citations.elementRakesh Sharma, Debadri Banerjee, Anupama Singh, Vikas Anand Saharan (2022): Smart approaches for encouraging the blood donation, In: Asian Journal of Transfusion Science 2(18), doi:10.4103/ajts.ajts_30_22
gi.citations.elementChelsea-Joy Wardle, Mitchell Green, Christine Wanjiru Mburu, Melissa Densmore (2018): Exploring Co-design with Breastfeeding Mothers, In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3173574.3174056
gi.conference.dateJune 29 - July 02, 2013
gi.conference.locationMunich, Germany
gi.conference.sessiontitleFull Papers

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