Conference Paper

The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-Based Groupware Game

Loading...
Thumbnail Image

Fulltext URI

Document type

Text/Conference Paper

Additional Information

Date

Journal Title

Journal ISSN

Volume Title

Publisher

Association for Computing Machinery

Abstract

Although some forms of distributed groupware now enable fast-paced real-time collaboration (e.g., first-person shooter games), little work has been done to determine how coordination and interaction occur when people attempt to work together at high speed. Understanding the elements of high-speed coordination is important, because shared-workspace groupware systems offer opportunities for new kinds of high-speed work that is, they provide freedom from the physical constraints that can slow and restrict coordination in physical shared spaces. To better understand high-speed coordination, and to examine whether these opportunities can enable new kinds of interaction in groupware, we created and studied a new multi-player game (called RTChess) that is based on traditional chess, but adds multiple players and removes all turns from the gameplay. The result is a free-for-all game where people are limited only by their ability to move quickly and expertly a situation that is more like a team sport than a tabletop game. We carried out an observational study of 448 games of RTChess to look for the emergence of high-speed interaction, team coordination, and interactional expertise. We found that people can interact extremely quickly through distributed groupware, and saw evidence that people build expertise and develop several kinds of coordination in the game. Groupware systems like RTChess indicate that coordination and interaction in shared-workspace collaboration can occur at high speed, and suggest ways to free groupware users from the slow and stilted interactions that are common in many current multi-user systems.

Description

Gutwin, Carl; Barjawi, Mutasem; Pinelle, David (2016): The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-Based Groupware Game. Proceedings of the 2016 ACM International Conference on Supporting Group Work. DOI: 10.1145/2957276.2957315. Association for Computing Machinery. pp. 277–286. Sanibel Island, Florida, USA

Keywords

coordination, real-time multiplayer games, game design

Citation

URI

Collections

Endorsement

Review

Supplemented By

Referenced By


Number of citations to item: 6

  • Márcio José Mantau, Fabiane Barreto Vavassori Benitti (2024): The awareness assessment model: measuring awareness and collaboration support over participant’s perspective, In: Universal Access in the Information Society 1(24), doi:10.1007/s10209-024-01110-5
  • Michael Prilla (2019): "I simply watched where she was looking at", In: Proceedings of the ACM on Human-Computer Interaction GROUP(3), doi:10.1145/3361127
  • Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krüger (2019): HedgewarsSGC, In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3290607.3313024
  • Elizabeth Garrison, Stephen MacNeil, Elizabeth R. Lorah, Christine Holyfield, Slobodan Vucetic (2025): Exploring Engagement Opportunities for Autistic Children: Using AAC as a Controller in a Wizard-of-Oz Coloring Game, In: Proceedings of the ACM on Human-Computer Interaction 1(9), doi:10.1145/3701193
  • Marcio Jose Mantau, Fabiane Barreto Vavassori Benitti (2022): Awareness Support in Collaborative System: Reviewing Last 10 Years of CSCW Research, In: 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD), doi:10.1109/cscwd54268.2022.9776091
  • César A. Collazos, Francisco L. Gutiérrez, Jesús Gallardo, Manuel Ortega, Habib M. Fardoun, Ana Isabel Molina (2018): Descriptive theory of awareness for groupware development, In: Journal of Ambient Intelligence and Humanized Computing 12(10), doi:10.1007/s12652-018-1165-9
Please note: Providing information about citations is only possible thanks to to the open metadata APIs provided by crossref.org and opencitations.net. These lists may be incomplete due to unavailable citation data.source: opencitations.net, crossref.org