Designing Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Game
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Association for Computing Machinery
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This article presents an analysis of participation patterns of an Alternate Reality game World Without Oil. This game aims to bring people together in an online environment to reflect and share insights about oil dependence. We present a series of participation profiles based on a quantitative analysis of 1554 contributions to the game narrative made by 322 players. We build on these profiles to suggest a preliminary outline of design challenges for building effective interactive learning environments that foster meaningful participation.
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learning, alternate reality games, participation, args
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Number of citations to item: 5
- Enrica Loria, Lennart E. Nacke, Johanna Pirker (2021): The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review, In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3411763.3451830
- Jay Rainey, Juan Carlos Alvarez de la Vega, Dan Richardson, Daniel Lambton-Howard, Sara Armouch, Tom Bartindale, Shaun Hazeldine, Pamela Briggs, Patrick Olivier, Kyle Montague (2020): TalkFutures, In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, doi:10.1145/3357236.3395531
- Ronan Lynch, Bride Mallon, Cornelia Connolly (2018): Assessment in Serious Alternate Reality Games, In: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), doi:10.1109/vs-games.2018.8493411
- Daniel Lambton-Howard, Robert Anderson, Kyle Montague, Andrew Garbett, Shaun Hazeldine, Carlos Alvarez, John A. Sweeney, Patrick Olivier, Ahmed Kharrufa, Tom Nappey (2019): WhatFutures, In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3290605.3300389
- Elizabeth Bonsignore, Derek Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat (2016): Roles People Play, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968108