Designing Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Game

dc.contributor.authorJafarinaimi, Nassim
dc.contributor.authorMeyers, Eric M.
dc.contributor.authorTrumble, Allison
dc.date.accessioned2023-03-17T22:48:41Z
dc.date.available2023-03-17T22:48:41Z
dc.date.issued2014
dc.description.abstractThis article presents an analysis of participation patterns of an Alternate Reality game World Without Oil. This game aims to bring people together in an online environment to reflect and share insights about oil dependence. We present a series of participation profiles based on a quantitative analysis of 1554 contributions to the game narrative made by 322 players. We build on these profiles to suggest a preliminary outline of design challenges for building effective interactive learning environments that foster meaningful participation.en
dc.identifier.doi10.1145/2660398.2663778
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4491
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2014 ACM International Conference on Supporting Group Work
dc.subjectlearning
dc.subjectalternate reality games
dc.subjectparticipation
dc.subjectargs
dc.titleDesigning Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Gameen
dc.typeText/Conference Paper
gi.citation.startPage306–309
gi.citations.count5
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gi.citations.elementEnrica Loria, Lennart E. Nacke, Johanna Pirker (2021): The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review, In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3411763.3451830
gi.citations.elementRonan Lynch, Bride Mallon, Cornelia Connolly (2018): Assessment in Serious Alternate Reality Games, In: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), doi:10.1109/vs-games.2018.8493411
gi.citations.elementElizabeth Bonsignore, Derek Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat (2016): Roles People Play, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968108
gi.citations.elementJay Rainey, Juan Carlos Alvarez de la Vega, Dan Richardson, Daniel Lambton-Howard, Sara Armouch, Tom Bartindale, Shaun Hazeldine, Pamela Briggs, Patrick Olivier, Kyle Montague (2020): TalkFutures, In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, doi:10.1145/3357236.3395531
gi.conference.locationSanibel Island, Florida, USA

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