Learning and Collaboration across Generations in a Community
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We report on the activities and outcomes of two workshops in which middle school students and senior citizens explored, designed, and constructed visual simulations related to community issues. The workshops are part of a larger project, in which we are studying the effects of community-related programming projects and discussion on residents’ computer literacy and community involvement. We describe the interactions among participants of varying age, and the simulations that they designed and built. We also discuss the influence of age on participants' reactions to the workshop activities, and consider what implications these findings have for our goal of building and maintaining a cross-generation learning community.
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Number of citations to item: 5
- Lu Xiao, John M. Carroll (2007): Fostering an informal learning community of computer technologies at school, In: Behaviour & Information Technology 1(26), doi:10.1080/01449290600811511
- John M. Carroll, Mary Beth Rosson, Umer Farooq, Lu Xiao (2009): Beyond being aware, In: Information and Organization 3(19), doi:10.1016/j.infoandorg.2009.04.004
- John M. Carroll, Gregorio Convertino, Umer Farooq, Mary Beth Rosson (2011): The firekeepers: aging considered as a resource, In: Universal Access in the Information Society 1(11), doi:10.1007/s10209-011-0229-9
- Mary Beth Rosson, John M. Carroll (2005): Minimalist Design for Informal Learning in Community Computing, In: Communities and Technologies 2005, doi:10.1007/1-4020-3591-8_5
- Ninetta Santoro, Marilyn Pietsch, Tracey Borg (2012): The passion of teaching: learning from an older generation of teachers, In: Journal of Education for Teaching 5(38), doi:10.1080/02607476.2013.739796