Understanding situated action in ludic ecologies

dc.contributor.authorYoung, Alyson L.
dc.contributor.authorPeyton, Tamara
dc.contributor.authorLutters, Wayne G.
dc.date.accessioned2017-04-15T12:01:29Z
dc.date.available2017-04-15T12:01:29Z
dc.date.issued2013
dc.description.abstractIn order to understand the social mechanics of alternate reality games, this paper presents a situated action analysis of one game, "I Love Bees". We examine the action traces found within the ILB forum accounts around teamwork and puzzle solving. The playful assemblages demonstrate that the presence or absence of certain non-human actants has a definite impact on each "ludic ecology," and that each impact is contextually specific. We found that the careful design of in-game challenges by the game designers worked differently in practice because of the impact of unconsidered non-human actants. In response, players formed teams and adopted technologies to overcome their specific temporal, spatial and organizational constraints. Therefore, designers need to provide appropriate sociotechnical infrastructure to support player needs, and nonhuman actants should be considered when studying and designing hybrid digital/physical environments.
dc.identifier.doi10.1145/2482991.2483000
dc.language.isoen
dc.publisherACM Press
dc.relation.ispartofProceedings of the 6th International Conference on Communities and Technologies - C&T '13
dc.relation.ispartofseriesC&T
dc.titleUnderstanding situated action in ludic ecologies
dc.typeText
gi.citation.endPage109
gi.citation.startPage100
gi.conference.dateJune 29 - July 02, 2013
gi.conference.locationMunich, Germany
gi.conference.sessiontitleFull Papers

Files

Original bundle
1 - 1 of 1
Loading...
Thumbnail Image
Name:
00429.pdf
Size:
725.68 KB
Format:
Adobe Portable Document Format
License bundle
1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
0 B
Format:
Item-specific license agreed upon to submission
Description: