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Appropriation of the Eclipse Ecosystem: Local Integration of Global Network Production

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Springer, London

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Eclipse and Mozilla Firefox represent a new type of open software that can be supplemented by manifold extensions, being implemented by independent software vendors and open source projects. Research on such software ecosystems shows that collaboration patterns in the software industry evolve from value chains to value nets. An often ignored side-effect of this development is a vast extent of integration work that needs to be done by users. Taking a user point of view, this paper presents an empirical study on the practices of appropriating the Eclipse ecosystem as an example of radical tailorability, based on new opportunities given by the surrounding ecosystem. We show the practices users have developed to manage the antagonism of maintaining a stable and productive working environment, while simultaneously innovating it. Based on these results, we outline different opportunities to improve flexible software by supporting cooperation among the diverse actors involved, in a network of production and consumption.

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Stevens, Gunnar; Draxler, Sebastian (2010): Appropriation of the Eclipse Ecosystem: Local Integration of Global Network Production. COOP 2010: Proceedings of the 9th International Conference on Designing Cooperative Systems. DOI: 10.1007/978-1-84996-211-7_16. Springer, London. pp. 287-308. Full Papers. Aix-en-Provence. May, 18-21, 2010

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Number of citations to item: 3

  • Sebastian Draxler, Adrian Jung, Alexander Boden, Gunnar Stevens (2011): Workplace warriors, In: Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, doi:10.1145/1984642.1984656
  • Grégory Bourguin, Arnaud Lewandowski, Myriam Lewkowicz (2013): Sharing Experience Around Component Compositions, In: International Journal of Distributed Systems and Technologies 4(4), doi:10.4018/ijdst.2013100102
  • Veronika Krauß, Michael Nebeling, Florian Jasche, Alexander Boden (2022): Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design, In: CHI Conference on Human Factors in Computing Systems, doi:10.1145/3491102.3517714
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