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Design Tools and Framing Practices

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Springer

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In the paper design processes are conceived as social processes ofinterpretation and construction of meaning, and potentially ofcontext generation. A reconstructive approach to design researchis suggested which studies design processes in terms of socialinteraction. Designers' interpretative works are based on theircapabilities acquired through enculturation, like practices,routines, and skilled use of tools. Examples taken from case studies aredescribed and some concepts for description are suggested. Descriptivedesign research might be more apt in stimulating designers' reflectionson their practices and routines and thereby initiating learningprocesses rather than yet another design method.

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Glock, Friedrich (2003): Design Tools and Framing Practices. Computer Supported Cooperative Work (CSCW): Vol. 12, No. 2. DOI: 10.1023/A:1023984313005. Springer. PISSN: 1573-7551. pp. 221-239

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case study, design methodology, design practices, design tools, representations

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Number of citations to item: 7

  • Christian Gärtner (2011): Organizing for Knowing and Learning in the Flesh, In: SSRN Electronic Journal, doi:10.2139/ssrn.1873289
  • John Bang Mathiasen, Christian Koch (2015): Product development as reading and writing doings within sociotechnical practices: the reciprocity between engineers and artefacts, In: Technology Analysis & Strategic Management 5(27), doi:10.1080/09537325.2015.1019848
  • Christian Gärtner (2011): Sensemaking and Organizing: A Phenomenological View, In: SSRN Electronic Journal, doi:10.2139/ssrn.1873277
  • Joseph V. Sinfield, Ananya Sheth, Romika R. Kotian (2020): Framing the Intractable: Comprehensive Success Factor Analysis for Grand Challenges, In: Sustainable Futures, doi:10.1016/j.sftr.2020.100037
  • Wolff-Michael Roth, Alfredo Jornet (2017): From Object-Oriented to Fluid Ontology: a Case Study of the Materiality of Design Work in Agile Software Development, In: Computer Supported Cooperative Work (CSCW) 1(27), doi:10.1007/s10606-017-9297-6
  • Nina V. Nygren, Ville Kankainen, Lucas Brunet (2022): Offsetting Game—Framing Environmental Issues in the Design of a Serious Game, In: Simulation & Gaming 6(53), doi:10.1177/10468781221126786
  • Friedrich Glock (2009): Aspects of language use in design conversation, In: CoDesign 1(5), doi:10.1080/15710880802492870
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