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Gamified Technology Probes for Scaffolding Computational Thinking

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Springer International Publishing

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This paper advances the idea of gamified probes for scaffolding children’s computational thinking, and specifically algorithmic thinking. The paper presents the making of such a probe for a sorting algorithm. The making of the probe was alternated with its evaluation, and realized in the MakerSpace of the University of Bozen-Bolzano through a collaborative interdisciplinary effort of computer-science students and researchers from different research areas.

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Gennari, Rosella; Fatto, Vincenzo Del; Gashi, Edona; Sanin, Julian; Ventura, Angelo (2016): Gamified Technology Probes for Scaffolding Computational Thinking. COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems. DOI: 10.1007/978-3-319-33464-6_19. Springer International Publishing. ISBN: 978-3-319-33463-9. pp. 303-307. Interactive Experiences. Trento, Italy. 23-27 May 2016

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