Gamified Technology Probes for Scaffolding Computational Thinking
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Springer International Publishing
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This paper advances the idea of gamified probes for scaffolding children’s computational thinking, and specifically algorithmic thinking. The paper presents the making of such a probe for a sorting algorithm. The making of the probe was alternated with its evaluation, and realized in the MakerSpace of the University of Bozen-Bolzano through a collaborative interdisciplinary effort of computer-science students and researchers from different research areas.
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Number of citations to item: 4
- Dewi Muliyati, Dadan Sumardani, Siswoyo Siswoyo, Fauzi Bakri, Handjoko Permana, Erfan Handoko, Ni Larasati Kartika Sari (2021): Development and evaluation of granular simulation for integrating computational thinking into computational physics courses, In: Education and Information Technologies 2(27), doi:10.1007/s10639-021-10724-8
- Andrea Bonani, Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Guerriero Raimato (2017): Participatory Design of Tangibles for Graphs: A Small-Scale Field Study with Children, In: Smart Innovation, Systems and Technologies, doi:10.1007/978-3-319-61322-2_16
- Andrea Bonani, Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Guerriero Raimato (2017): First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking, In: Advances in Intelligent Systems and Computing, doi:10.1007/978-3-319-60819-8_13
- Andrea Bonani, Vincenzo Del Fatto, Rosella Gennari (2018): The Evolving Design of Tangibles for Graph Algorithmic Thinking, In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, doi:10.1145/3173225.3173270