Gamified Technology Probes for Scaffolding Computational Thinking

dc.contributor.authorGennari, Rosella
dc.contributor.authorFatto, Vincenzo Del
dc.contributor.authorGashi, Edona
dc.contributor.authorSanin, Julian
dc.contributor.authorVentura, Angelo
dc.date.accessioned2017-08-30T21:34:56Z
dc.date.available2017-08-30T21:34:56Z
dc.date.issued2016
dc.description.abstractThis paper advances the idea of gamified probes for scaffolding children’s computational thinking, and specifically algorithmic thinking. The paper presents the making of such a probe for a sorting algorithm. The making of the probe was alternated with its evaluation, and realized in the MakerSpace of the University of Bozen-Bolzano through a collaborative interdisciplinary effort of computer-science students and researchers from different research areas.en
dc.identifier.doi10.1007/978-3-319-33464-6_19
dc.identifier.isbn978-3-319-33463-9
dc.language.isoen
dc.publisherSpringer International Publishing
dc.relation.ispartofCOOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems
dc.titleGamified Technology Probes for Scaffolding Computational Thinkingen
dc.typeText/Conference Paper
gi.citation.endPage307
gi.citation.startPage303
gi.conference.date23-27 May 2016
gi.conference.locationTrento, Italy
gi.conference.sessiontitleInteractive Experiences

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