Gamified Technology Probes for Scaffolding Computational Thinking
dc.contributor.author | Gennari, Rosella | |
dc.contributor.author | Fatto, Vincenzo Del | |
dc.contributor.author | Gashi, Edona | |
dc.contributor.author | Sanin, Julian | |
dc.contributor.author | Ventura, Angelo | |
dc.date.accessioned | 2017-08-30T21:34:56Z | |
dc.date.available | 2017-08-30T21:34:56Z | |
dc.date.issued | 2016 | |
dc.description.abstract | This paper advances the idea of gamified probes for scaffolding children’s computational thinking, and specifically algorithmic thinking. The paper presents the making of such a probe for a sorting algorithm. The making of the probe was alternated with its evaluation, and realized in the MakerSpace of the University of Bozen-Bolzano through a collaborative interdisciplinary effort of computer-science students and researchers from different research areas. | en |
dc.identifier.doi | 10.1007/978-3-319-33464-6_19 | |
dc.identifier.isbn | 978-3-319-33463-9 | |
dc.language.iso | en | |
dc.publisher | Springer International Publishing | |
dc.relation.ispartof | COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems | |
dc.title | Gamified Technology Probes for Scaffolding Computational Thinking | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 307 | |
gi.citation.startPage | 303 | |
gi.conference.date | 23-27 May 2016 | |
gi.conference.location | Trento, Italy | |
gi.conference.sessiontitle | Interactive Experiences |