To See or Not to See: A Study Comparing Four-Way Avatar, Video, and Audio Conferencing for Work

dc.contributor.authorJunuzovic, Sasa
dc.contributor.authorInkpen, Kori
dc.contributor.authorTang, John
dc.contributor.authorSedlins, Mara
dc.contributor.authorFisher, Kristie
dc.date.accessioned2023-06-08T11:45:09Z
dc.date.available2023-06-08T11:45:09Z
dc.date.issued2012
dc.description.abstractWe conducted a study comparing avatar conferencing with video and audio conferencing for work scenarios. We studied nine four-person teams using a within-subjects design that measured users' perceptions and preferences across the conferencing conditions. Video was rated highest in all measures. Avatar and Audio were rated similarly, except for sociability, where Avatar was rated higher than Audio, and realism, where Avatar was rated lower than Audio. While users appreciated how avatar conferencing brought them together in a common virtual space, they found the cartoon avatars to be inappropriate for a professional discussion. As a result, participants preferred Video the most and Avatar the least for a business meeting. Lower ratings for the avatar condition were partly due to users' frustrations when the avatar system did not track them perfectly. When assuming a perfect" system, preference for Avatar increased significantly while preference for Audio and Video remained unchanged."en
dc.identifier.doi10.1145/2389176.2389181
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4956
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2012 ACM International Conference on Supporting Group Work
dc.subjectconferencing
dc.subjectvideo
dc.subjectdistributed teams
dc.subjectavatar
dc.subjectaudio
dc.titleTo See or Not to See: A Study Comparing Four-Way Avatar, Video, and Audio Conferencing for Worken
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage31–34
gi.citations.count15
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gi.conference.locationSanibel Island, Florida, USA

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