Open Data, Crowdsourcing and Game Mechanics. A case study on civic participation in the digital age
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Springer
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The aim of this paper is to shed light on the dynamics of civic participation, media agency, and data practices. To do so we analyse an investigative journalism story run by The Guardian that combined open data, crowdsourcing and game mechanics with the purpose of engaging readers. The case study highlights how data can be made accessible to people who usually do not have access; how game mechanics can be deployed in order to foster civic participation by offering users a sense of autonomy, competence and relatedness; and how crowdsourcing can organise a large group of people into achieving a common goal. The combination of these three elements resulted in a case for civic participation in the digital era.
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Civic participation, Civic technologies, Crowdsourcing, Game mechanics, Open data
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Number of citations to item: 9
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- Rodrigo Zamith (2019): Transparency, Interactivity, Diversity, and Information Provenance in Everyday Data Journalism, In: Digital Journalism 4(7), doi:10.1080/21670811.2018.1554409
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- Kelly Cuccolo, Megan S. Irgens, Martha S. Zlokovich, Jon Grahe, John E. Edlund (2020): What Crowdsourcing Can Offer to Cross-Cultural Psychological Science, In: Cross-Cultural Research 1(55), doi:10.1177/1069397120950628
- Iris Wallenburg, Roland Bal (2018): The gaming healthcare practitioner: How practices of datafication and gamification reconfigure care, In: Health Informatics Journal 3(25), doi:10.1177/1460458218796608