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|Title:||On Creative Metaphors in Technology Design: Case Magic|
|Keywords:||Design studies;Participatory Design methods;augmented reality;creative metaphor;creativity;cultural anthropology;design methods;hybrid reality;interdisciplinary studies;magic;virtual reality|
|Publisher:||ACM Press, New York|
|metadata.dc.relation.ispartof:||Proceedings of the 8th International Conference on Communities and Technologies|
|Abstract:||We explore how metaphors, and the metaphor of "magic" in particular, can be utilized in fostering layperson creativity within the context of a Participatory Design workshop. To explore this proposal, we scrutinize and combine perspectives from HCI, cultural anthropology, design studies and the study of creativity. We argue that understanding a metaphor, i.e. being aware of its cultural meanings is of great help when choosing the best metaphor for each purpose. The theoretical views we provide are reflected and elaborated upon through a discussion concerning an empirical case study, a multi-stakeholder workshop, arranged in order to create new visions and ideas for a "Hybrid Library", a library that combines virtual reality with services and physical amenities. Finally, we present a conceptual model that summarizes elements of a successful workshop employing creative metaphors.|
|metadata.mci.conference.date:||June 26-30, 2017|
|Appears in Collections:||C&T 2017: Proceedings of the 8th International Conference on Communities and Technologies|
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