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On Creative Metaphors in Technology Design: Case Magic

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ACM Press, New York

Abstract

We explore how metaphors, and the metaphor of "magic" in particular, can be utilized in fostering layperson creativity within the context of a Participatory Design workshop. To explore this proposal, we scrutinize and combine perspectives from HCI, cultural anthropology, design studies and the study of creativity. We argue that understanding a metaphor, i.e. being aware of its cultural meanings is of great help when choosing the best metaphor for each purpose. The theoretical views we provide are reflected and elaborated upon through a discussion concerning an empirical case study, a multi-stakeholder workshop, arranged in order to create new visions and ideas for a "Hybrid Library", a library that combines virtual reality with services and physical amenities. Finally, we present a conceptual model that summarizes elements of a successful workshop employing creative metaphors.

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Ylipulli, J.; Luusua, A.; Ojala, T. (2017): On Creative Metaphors in Technology Design: Case Magic. Proceedings of the 8th International Conference on Communities and Technologies. DOI: 10.1145/3083671.3083691. ACM Press, New York. ISBN: 978-1-4503-4854-6. pp. 280-289. Long Papers. Troyes, France. June 26-30, 2017

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Design studies, Participatory Design methods, augmented reality, creative metaphor, creativity, cultural anthropology, design methods, hybrid reality, interdisciplinary studies, magic, virtual reality

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Number of citations to item: 17

  • Johanna Ylipulli, Aale Luusua (2019): Without libraries what have we?, In: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, doi:10.1145/3328320.3328387
  • Tapio Rasa, Jari Lavonen, Antti Laherto (2023): Agency and Transformative Potential of Technology in Students’ Images of the Future, In: Science & Education 5(33), doi:10.1007/s11191-023-00432-9
  • Lucy A. Sparrow, Ren Galwey, Dahlia Jovic, Taylor Hardwick, Mahli-Ann Butt (2024): Towards Ethical AI Moderation in Multiplayer Games, In: Proceedings of the ACM on Human-Computer Interaction CHI PLAY(8), doi:10.1145/3677109
  • Ryan Bowler, Geoffrey Goodell, Joseph Revans, Gabriel Bizama, Chris Speed (2024): A Non-Custodial Wallet for Cbdc: Design Challenges and Opportunities, In: SSRN Electronic Journal, doi:10.2139/ssrn.4615036
  • Matti Pouke, Johanna Ylipulli, Ilya Minyaev, Minna Pakanen, Paula Alavesa, Toni Alatalo, Timo Ojala (2018): Virtual Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3282927
  • Harri Holappa, Johanna Ylipulli, Sami Rautiainen, Ilya Minyaev, Matti Pouke, Timo Ojala (2018): VR Application for Technology Education in a Public Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3289719
  • Johanna Ylipulli, Aale Luusua, Matti Pouke (2024): Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach, In: Proceedings of the 27th International Academic Mindtrek Conference, doi:10.1145/3681716.3681730
  • Ilya Minyaev, Matti Pouke, Johanna Ylipulli, Timo Ojala (2018): Implementation of a Virtual Reality Interface for a Public Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3289718
  • Johanna Ylipulli, Minna Vigren (2023): From Skilled Users to Critical Citizens? Imagining and Future-Making as Part of Digital Citizenship, In: Digital Literacy and Inclusion, doi:10.1007/978-3-031-30808-6_2
  • Zhida Sun, Sitong Wang, Chengzhong Liu, Xiaojuan Ma (2022): Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings, In: ACM Transactions on Computer-Human Interaction 5(29), doi:10.1145/3511892
  • Aale Luusua, Johanna Ylipulli, Matti Pouke (2019): Meso-Level Strategies for Design Participation and Education, In: Proceedings of the FabLearn Europe 2019 Conference, doi:10.1145/3335055.3335078
  • Aale Luusua, Johanna Ylipulli, Dani Kalarikalayil Raju, Emilia Rönkkö (2023): Bridging Distances for Global Participation: Conducting and Theorizing Participatory Design and Research in Hybrid Contexts, In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544549.3573823
  • Eleni Economidou (2021): Moving Walls and Talking Floors: Design Considerations on Magical Media Architecture Experiences, In: Media Architecture Biennale 20, doi:10.1145/3469410.3469431
  • Maria Luce Lupetti, Dave Murray-Rust (2024): (Un)making AI Magic: A Design Taxonomy, In: Proceedings of the CHI Conference on Human Factors in Computing Systems, doi:10.1145/3613904.3641954
  • Asam Almohamed, Jinglan Zhang, Dhaval Vyas (2020): Magic Machines for Refugees, In: Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable Societies, doi:10.1145/3378393.3402256
  • Smit Desai, Michael Twidale (2023): Metaphors in Voice User Interfaces: A Slippery Fish, In: ACM Transactions on Computer-Human Interaction 6(30), doi:10.1145/3609326
  • Johanna Ylipulli, Matti Pouke, Nils Ehrenberg, Turkka Keinonen (2023): Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy, In: Future Generation Computer Systems, doi:10.1016/j.future.2023.08.001
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