On Creative Metaphors in Technology Design: Case Magic

dc.contributor.authorYlipulli, J.
dc.contributor.authorLuusua, A.
dc.contributor.authorOjala, T.
dc.contributor.editorLewkowicz, Myriam
dc.contributor.editorRohde, Markus
dc.contributor.editorMulder, Ingrid
dc.contributor.editorSchuler, Douglas
dc.date.accessioned2019-04-04T19:54:10Z
dc.date.available2019-04-04T19:54:10Z
dc.date.issued2017
dc.description.abstractWe explore how metaphors, and the metaphor of "magic" in particular, can be utilized in fostering layperson creativity within the context of a Participatory Design workshop. To explore this proposal, we scrutinize and combine perspectives from HCI, cultural anthropology, design studies and the study of creativity. We argue that understanding a metaphor, i.e. being aware of its cultural meanings is of great help when choosing the best metaphor for each purpose. The theoretical views we provide are reflected and elaborated upon through a discussion concerning an empirical case study, a multi-stakeholder workshop, arranged in order to create new visions and ideas for a "Hybrid Library", a library that combines virtual reality with services and physical amenities. Finally, we present a conceptual model that summarizes elements of a successful workshop employing creative metaphors.en
dc.identifier.doi10.1145/3083671.3083691
dc.identifier.isbn978-1-4503-4854-6
dc.language.isoen
dc.publisherACM Press, New York
dc.relation.ispartofProceedings of the 8th International Conference on Communities and Technologies
dc.subjectDesign studies
dc.subjectParticipatory Design methods
dc.subjectaugmented reality
dc.subjectcreative metaphor
dc.subjectcreativity
dc.subjectcultural anthropology
dc.subjectdesign methods
dc.subjecthybrid reality
dc.subjectinterdisciplinary studies
dc.subjectmagic
dc.subjectvirtual reality
dc.titleOn Creative Metaphors in Technology Design: Case Magicen
dc.typeText/Conference Paper
gi.citation.endPage289
gi.citation.startPage280
gi.citations.count17
gi.citations.elementJohanna Ylipulli, Aale Luusua (2019): Without libraries what have we?, In: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, doi:10.1145/3328320.3328387
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gi.citations.elementLucy A. Sparrow, Ren Galwey, Dahlia Jovic, Taylor Hardwick, Mahli-Ann Butt (2024): Towards Ethical AI Moderation in Multiplayer Games, In: Proceedings of the ACM on Human-Computer Interaction CHI PLAY(8), doi:10.1145/3677109
gi.citations.elementRyan Bowler, Geoffrey Goodell, Joseph Revans, Gabriel Bizama, Chris Speed (2024): A Non-Custodial Wallet for Cbdc: Design Challenges and Opportunities, In: SSRN Electronic Journal, doi:10.2139/ssrn.4615036
gi.citations.elementMatti Pouke, Johanna Ylipulli, Ilya Minyaev, Minna Pakanen, Paula Alavesa, Toni Alatalo, Timo Ojala (2018): Virtual Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3282927
gi.citations.elementHarri Holappa, Johanna Ylipulli, Sami Rautiainen, Ilya Minyaev, Matti Pouke, Timo Ojala (2018): VR Application for Technology Education in a Public Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3289719
gi.citations.elementJohanna Ylipulli, Aale Luusua, Matti Pouke (2024): Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach, In: Proceedings of the 27th International Academic Mindtrek Conference, doi:10.1145/3681716.3681730
gi.citations.elementIlya Minyaev, Matti Pouke, Johanna Ylipulli, Timo Ojala (2018): Implementation of a Virtual Reality Interface for a Public Library, In: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, doi:10.1145/3282894.3289718
gi.citations.elementJohanna Ylipulli, Minna Vigren (2023): From Skilled Users to Critical Citizens? Imagining and Future-Making as Part of Digital Citizenship, In: Digital Literacy and Inclusion, doi:10.1007/978-3-031-30808-6_2
gi.citations.elementZhida Sun, Sitong Wang, Chengzhong Liu, Xiaojuan Ma (2022): Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings, In: ACM Transactions on Computer-Human Interaction 5(29), doi:10.1145/3511892
gi.citations.elementAale Luusua, Johanna Ylipulli, Matti Pouke (2019): Meso-Level Strategies for Design Participation and Education, In: Proceedings of the FabLearn Europe 2019 Conference, doi:10.1145/3335055.3335078
gi.citations.elementAale Luusua, Johanna Ylipulli, Dani Kalarikalayil Raju, Emilia Rönkkö (2023): Bridging Distances for Global Participation: Conducting and Theorizing Participatory Design and Research in Hybrid Contexts, In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544549.3573823
gi.citations.elementEleni Economidou (2021): Moving Walls and Talking Floors: Design Considerations on Magical Media Architecture Experiences, In: Media Architecture Biennale 20, doi:10.1145/3469410.3469431
gi.citations.elementMaria Luce Lupetti, Dave Murray-Rust (2024): (Un)making AI Magic: A Design Taxonomy, In: Proceedings of the CHI Conference on Human Factors in Computing Systems, doi:10.1145/3613904.3641954
gi.citations.elementAsam Almohamed, Jinglan Zhang, Dhaval Vyas (2020): Magic Machines for Refugees, In: Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable Societies, doi:10.1145/3378393.3402256
gi.citations.elementSmit Desai, Michael Twidale (2023): Metaphors in Voice User Interfaces: A Slippery Fish, In: ACM Transactions on Computer-Human Interaction 6(30), doi:10.1145/3609326
gi.citations.elementJohanna Ylipulli, Matti Pouke, Nils Ehrenberg, Turkka Keinonen (2023): Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy, In: Future Generation Computer Systems, doi:10.1016/j.future.2023.08.001
gi.conference.dateJune 26-30, 2017
gi.conference.locationTroyes, France
gi.conference.sessiontitleLong Papers
mci.conference.reviewfull

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