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Virtual Community Management as Socialization and Learning

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Springer London, Dordrecht Amsterdam

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How does a (virtual) community thrive and survive over time? From having studied a thirteen-year old Swedish-language adventure mud, I here suggest that our understanding of the answer has to be built on a social theory of learning that takes into account that learning has to do with community, practice, meaning and identity. Making a “career” in a community of practice can be regarded as a movement from the periphery to the core, a movement from being a novice to becoming an expert in the activities that are central to the community. On that journey, the individual is over time “configured” into learning how to act, reason and think about the community in the right way.

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Pargman, Daniel (2005): Virtual Community Management as Socialization and Learning. Communities and Technologies: Proceedings of the Second International Conference on Communities and Technologies 2005. DOI: 10.1007/1-4020-3591-8_6. Springer London, Dordrecht Amsterdam. ISBN: 978-1-4020-3591-3. pp. 95-110. Full Papers. Milano, Italy

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Number of citations to item: 4

  • Marko Siitonen (2009): Exploring the experiences concerning leadership communication in online gaming groups, In: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, doi:10.1145/1621841.1621858
  • Cristian Bogdan, John Bowers (2007): Tuning In: Challenging Design for Communities through a Field Study of Radio Amateurs, In: Communities and Technologies 2007, doi:10.1007/978-1-84628-905-7_22
  • Cristian Bogdan, Rudolf Mayer (2009): Makumba, In: Proceedings of the fourth international conference on Communities and technologies, doi:10.1145/1556460.1556490
  • Orlando Guevara‐Villalobos (2014): Artisanal Local Networks: Game Work and Culture in Independent Game Production, In: Handbook of Digital Games, doi:10.1002/9781118796443.ch28
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