Virtual Community Management as Socialization and Learning

dc.contributor.authorPargman, Daniel
dc.date.accessioned2017-04-15T12:06:19Z
dc.date.available2017-04-15T12:06:19Z
dc.date.issued2005
dc.description.abstractHow does a (virtual) community thrive and survive over time? From having studied a thirteen-year old Swedish-language adventure mud, I here suggest that our understanding of the answer has to be built on a social theory of learning that takes into account that learning has to do with community, practice, meaning and identity. Making a “career” in a community of practice can be regarded as a movement from the periphery to the core, a movement from being a novice to becoming an expert in the activities that are central to the community. On that journey, the individual is over time “configured” into learning how to act, reason and think about the community in the right way.
dc.identifier.doi10.1007/1-4020-3591-8_6
dc.identifier.isbn978-1-4020-3591-3
dc.language.isoen
dc.publisherSpringer London, Dordrecht Amsterdam
dc.relation.ispartofCommunities and Technologies: Proceedings of the Second International Conference on Communities and Technologies 2005
dc.relation.ispartofseriesCommunities and Technologies
dc.titleVirtual Community Management as Socialization and Learning
dc.typeText
gi.citation.endPage110
gi.citation.startPage95
gi.citations.count4
gi.citations.elementMarko Siitonen (2009): Exploring the experiences concerning leadership communication in online gaming groups, In: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, doi:10.1145/1621841.1621858
gi.citations.elementCristian Bogdan, John Bowers (2007): Tuning In: Challenging Design for Communities through a Field Study of Radio Amateurs, In: Communities and Technologies 2007, doi:10.1007/978-1-84628-905-7_22
gi.citations.elementCristian Bogdan, Rudolf Mayer (2009): Makumba, In: Proceedings of the fourth international conference on Communities and technologies, doi:10.1145/1556460.1556490
gi.citations.elementOrlando Guevara‐Villalobos (2014): Artisanal Local Networks: Game Work and Culture in Independent Game Production, In: Handbook of Digital Games, doi:10.1002/9781118796443.ch28
gi.conference.locationMilano, Italy
gi.conference.sessiontitleFull Papers

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