ECSCW 2021 Doctoral Colloquium

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  • Text Document
    Enhancing Collaborative Science Learning through Multiplayer Online Videogames
    (2021) Patiniotis, Konstantinos
    We designed and implemented SAIR – A multiplayer online RPG with educational content in the context of this PhD research, concerning the application of educational content in a multiplayer game, in order to determine and explore factors such as cooperation, and the general framework considering Serious Games. We tested SAIR with a team of professional educators and we keep improving it. Further research will elaborate on the game’s design document as it could provide useful guidelines in the design and development of educational MRPGs. Another interesting parameter is the assessment with students of the collaborative gameplay with students in science learning.
  • Conference Paper
    Digital Twin, support for collaborative practice: application to the railway system
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Stalder, Corentic
    The digital twin is one of the promising technological concepts of the Industry 4.0. However, few research deals with the cooperative use of the digital twin. Through this PhD project, I aim to study how the digital twin of the French railway infrastructure can improve the coordination between the stakeholders of its maintenance . In order to study this, I am conducting a multisited ethnography to identify the coordination mechanisms that are involved in the work scheduling activity. I am planning to study more in depth how the digital twin can support cooperative practices by using technological probes. PhD Research context
  • Conference Paper
    How can we facilitate the active involvement of stakeholders in eHealth action research projects?
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Oberschmidt, Kira
  • Conference Paper
    Design Considerations for Trust in situated Human-Robot Interaction
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Schwaninger, Isabel
  • Conference Paper
    Confronting Asylum Decision-making through Prototyping Sensemaking of Data and Participation
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Nielsen, Trine Rask
    Despite decades of legal harmonization, the chance of receiving asylum varies significantly across Europe among people from the same country of origin. The research outlined in this paper is part of an interdisciplinary research project focused on understanding asylum decision-making and outcome variations across the Nordic countries (Sweden, Norway, and Denmark). The project will eventually cover over 100,000 asylum decisions. The research outlined in this paper aims to push agendas on data science in Computer-Supported Cooperative Work (CSCW) through prototyping context and participation as part of raising questions to the data and promoting data literacy. Combining the application of Machine Learning (ML) and Natural Language Processing (NLP) with participatory methods (e.g. critically designed artefacts) enable us to 1) move beyond “obvious” ML-application areas, 2) through sensemaking of data with stakeholders, and 3) co-develop approaches to data science from a CSCW-perspective.
  • Conference Paper
    Appropriation process of activity-based work environments. Towards a situated approach
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Lai, Chiara; Ianeva, Maria; Bobillier Chaumon, Marc-Eric; Abitan, Audrey
    Our research focuses on activity-based workplaces which offer a diversity of workplace configurations which, instead of being attributed to users, are shared according to the needs of their activities. Indeed, we question the way these activity-based workplaces configure the ways in which individuals and collectives carry out their activity. Our proposal consists on a exploratory study carried out within an energetic French organization. We have established a two-phase methodology. Three days of observation amid three different units evolving in activity-based workplaces have helped us to identify the uses that emerged from these spatial typologies. Then, a set of two interviews with 8 participants have been conducted based on the four dimensions of the situated acceptance model (Bobillier Chaumon, 2013) and on picture elicitation. Our results provide an overview of the social and psychological consequences of activity-based workspaces on workers, their work collective, and their activity. Our conclusions can be mobilized in activity-based real estate projects, for example during the design stage. This research conducted with a situated approach based upon the study of the development of the activity proposes a change from the usual managerial approach about these activity-based workplaces, which prescribe an ideal way of working within the workplaces.
  • Conference Paper
    Exploring Possible Futures With Computational Media
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Borowski, Marcel
    When thinking about software, we often think about applications with a fixed set of functionality that are tied to particular devices. While applications provide functionality for their use cases, e.g., a word processor for writing text, they are usually inflexible in providing functionality beyond their often narrow use case. An alternative model considers software as a medium — Kay and Goldberg think of it as expressive and malleable as paper or clay. My research explores computational media and possible futures of software built with computational media by following an explorative and qualitative research approach using high-fidelity prototypes. I present preliminary results of properties of computational media, the potentials and limits of them, and use cases where software built with computational media excels. With my research, I aim to contribute to rethinking applications as the predominant model of software, shifting software towards a more malleable foundation, overcoming the boundaries of applications and devices.
  • Conference Paper
    Gender and Discussion in Innovation Design
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Ashcroft, Alice
    When it comes to gender and design there seems to be a gap in the literature focusing on the effect gender has on discussions which influences the design decisions being made. This research aims to uncover if there is any effect, and then how this can be mitigated or used to the advantage of the users. So far, this research has looked at the conversations which has taken place, and the aim going forward is to look at the products being designed and to uncover how gender may have played a part in their creation.
  • Conference Paper
    Collaborative editing systems for large scale online citizen participation
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Aboucaya, William
    Modern online participatory platforms are a key tool for large-scale citizen participation, both concerning the number of citizens participating and their geographical distance. However, existing platforms implement little if any collaborative system in order to help people contribute. Consequently, my doctoral research questions the relevance of different types of collaborative editing systems as supports for citizen participation. Apart from that, I also propose an analysis of users’ behavior in a past online consultation in order to identify flaws and to draw recommendations concerning the design of participatory platforms.