ECSCW 2021 Demos and Posters

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  • Conference Paper
    Performative Practices and States of Play: Exploring the Role of Arts and Culture in the Co-Creation of Anticipatory Governance Dynamics
    (Computer Supported Cooperative Work, 2021) Crombie, David; Kollegala, Revathi; Zehle, Soenke
    As the question of anticipation moves center stage in design-driven policy and governance development processes, anticipatory approaches to governance have expanded the focus of such exploration to concerns ranging from the co-creation of scenarios to complexity management strategies. Through anticipate, a non-disciplinary research network initiated and coordinated by arts and culture organizations interested in collective agency and intelligence, the authors have explored and engaged with this dynamic. To facilitate critical assessments of the paradigms that inform the design and widespread adoption of predictive systems, we have reframed anticipation as a collective intelligence design research agenda. Exploring and engaging with research affirming the centrality of collective, cooperative and co-creative dynamics in the design of socio-technological systems, the anticipate network focuses on the aesthetic practices through which such agency and intelligence become tangible. Introducing the OECD’s work on anticipatory innovation governance, this essay aims to contribute to these conversations on co-creative systems design by making the case for the inclusion of arts-and-culture approaches in anticipation-oriented policy and governance development processes.
  • Conference Paper
    How are you, my digital friend? Semiogenesis of a Visual Communication Concept for Emotional Contents of Future HCI in Smart Living Contexts.
    (Computer Supported Cooperative Work, 2021) Pührerfellner, Marianne
    Imagine it's 2040, and you are living together in a collaborative network of diverse digital entities. As human beings, we often act and react emotionally, mainly in a non-verbal way. Simulating emotions is a sub-aim of the Human-Technology Symbiosis, one of the seven grand HCI challenges (Stephanidis & Salvendy, 2019). How might we enable our autonomous actants to communicate emotionally? This poster aims to scope out the research project on a visual interface for digitally connected systems based on emotions and moods. The project uses a speculative and more-than-human approach to investigate the possibilities and implications of this new coexisting form with smart living products and systems.
  • Conference Paper
    Designing for Local Economies of Personal Artifacts
    (Computer Supported Cooperative Work, 2021) Fedosov, Anton; Cheok, Mervin; Huang, Elaine
    Many non-profit resource sharing organizations and collectives (e.g., libraries of things) and local peer-to-peer exchange initiatives leverage underutilized personal resources, such as household tools, to optimize their use. These local sharing initiatives and arrangements often suffer from challenges of continued participation, visibility of members’ interactions as well as interpersonal trust among the membership, which prevent their sustainable development. In prior work, we engaged in a field study of Pumpipumpe, a local resource sharing community in Switzerland to identify members’ needs and requirements to support sharing practices among neighbors. Following insights from this study, we conducted a generative participatory workshop with six community members and design and sustainability experts to approach these emergent challenges. We present the design artifacts that we have developed for the co-creation workshop as well as three design alternatives that our participants conceptualized to address issues of visibility of social interactions and trust among neighbors.
  • Conference Paper
    An Ontology for Evaluation of Remote Collaboration using Augmented Reality
    (Computer Supported Cooperative Work, 2021) Marques, Bernardo; Silva, Samuel; Dias, Paulo; Sousa-Santos, Beatriz
    Research on remote collaboration mediated by Augmented Reality (AR) has been mostly devoted to creating and exploring the enabling technologies to establish a shared understanding among distributed collaborators. Yet, a more in-depth consideration of the nuances of collaboration should be considered in order to improve the methods to support, as well as to evaluate such processes. However, evaluation is a particularly challenging endeavor given the multitude of aspects that may influence remote collaboration scenarios that should be assessed to understand how collaboration occurs through this new medium. In this context, integrating characterization and evaluation methods for characterizing the collaborative process is of paramount importance. We propose a knowledge-based ontology describing relations among dimensions of collaboration and the main concepts of the evaluation process to guide researchers in designing and conducting their evaluations, thus providing a more comprehensive perspective on the collaborative process and the value of AR in this context.
  • Conference Paper
    Is brainstorming a final frontier in the digitalization of design work?
    (Computer Supported Cooperative Work, 2021) Frich, Jonas
    This work explores the publicly available annual Design Tools Survey from 2017 to 2020 to find that brainstorming and ideation consistently appear to be the only activity where professional designers make elaborate use of analog tools, like pens, paper, and whiteboards. Furthermore, this predisposition for the analog appears to be reliable for both freelancers designers to larger design teams, as well as novice to very seasoned designers. These findings are discussed in relation to collaborative design work and the interactive qualities of the tools.
  • Conference Paper
    Confronting Asylum Decision-making through Prototyping Sensemaking of Data and Participation
    (Computer Supported Cooperative Work, 2021) Nielsen, Trine Rask; Katsikouli, Panagiota; Høgenhaug, Anna Højberg; Byrne, William Hamilton; Gammeltoft-Hansen, Thomas; Slaats,Tijs; Olsen, Henrik Palmer; Hildebrandt, Thomas Troels; Møller, Naja Holten
    The research outlined in this paper is focusing on understanding asylum decision-making and outcome variations across the Nordic countries. As a preliminary study, we extract data from an open dataset1 of decision summaries from the Danish Refugee Appeals Board. The approach we propose, offers points for discussion of how prototyping context and participation can help raise questions about such data and engage stakeholders. Combining the application of Machine Learning (ML) and Natural Language Processing (NLP) with participatory methods (e.g. critically designed artefacts) enable us to 1) move beyond “obvious” ML-application areas, 2) through sensemaking of data with stakeholders, and 3) co-develop approaches to data science from a CSCW-perspective.
  • Conference Paper
    HiveToHive: Creating Connectedness Over a Distance
    (Proceedings of 19th European Conference on Computer-Supported Cooperative Work, 2021) Yogarasa, Mathanki; Olesen, Jeppe; Cheon, Eunjeong
    With social distancing becoming the norm in society as a result of the COVID-19 pandemic, the need for connectedness is more important than ever. While current communication technologies such as the smartphone and email connect us with others, they don’t necessarily create a feeling of connectedness. To explore alternative ways to promote such feelings, we developed ‘HiveToHive’, a wall-mountable interactive device intended to increase connectedness to distant loved ones using short text messages. HiveToHive consists of individual, connectable, hexagon-shaped touchscreen devices called Hives. Each Hive represents a one-to-one connection between the user and a loved one. During the user evaluation, we found that HiveToHive increased participants’ feelings of connectedness with others.