Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
Fulltext URI
Document type
Files
Additional Information
Date
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The work consisted of a collaborative augmented reality game that ran across eleven networked displays (screens and footpads) that were deployed along a winding ramp in a purpose-built gallery. Reflections on design meetings and documentation show how the artists responded to this architectural setting and addressed issues of personalisation, visitor flow, attracting spectators, linking real and virtual, and accessibility. Observations of visitors reveal that while their interactions broadly followed the artistsʼ design, there was far more flexible engagement than originally anticipated, especially within visiting groups, while interviews with curators and technicians reveal how the work was subsequently maintained and ultimately reconfigured. Our findings extend discussions of ʻinteractional trajectoriesʼ within CSCW, affirming the relevance of this concept to describing collaboration in cultural settings, but also suggesting how it needs to be extended to better reflect group interactions at multiple levels of scale.
Description
Keywords
Citation
URI
URI
Endorsement
Review
Supplemented By
Referenced By
Number of citations to item: 9
- Raphael Velt, Steve Benford, Stuart Reeves (2017): A Survey of the Trajectories Conceptual Framework, In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3025453.3026022
- Sus Lundgren, Joel E. Fischer, Stuart Reeves, Olof Torgersson (2015): Designing Mobile Experiences for Collocated Interaction, In: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, doi:10.1145/2675133.2675171
- Tiare Feuchtner, Robert Walter, Jörg Müller (2016): Interruption and pausing of public display games, In: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, doi:10.1145/2935334.2935335
- Chris Greenhalgh, Adrian Hazzard, Steve Benford, Laurence Cliffe, Elizabeth Kelly (2022): Crafting Trajectories of Smart Phone Use at the Opera, In: ACM Transactions on Computer-Human Interaction 6(29), doi:10.1145/3531007
- Paul Tennent, Kristina Höök, Steve Benford, Vasiliki Tsaknaki, Anna Ståhl, Claudia Dauden Roquet, Charles Windlin, Pedro Sanches, Joe Marshall, Christine Li, Juan Pablo Martinez Avila, Miquel Alfaras, Muhammad Umair, Feng Zhou (2021): Articulating Soma Experiences using Trajectories, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3411764.3445482
- Luigina Ciolfi (2013): The Collaborative Work of Heritage: Open Challenges for CSCW, In: ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus, doi:10.1007/978-1-4471-5346-7_5
- Karl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson (2014): Gaming in the crucible of science, In: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, doi:10.1145/2663806.2663840
- Sofia Romualdo (2016): Going undercover, In: Proceedings of the 20th International Academic Mindtrek Conference, doi:10.1145/2994310.2994338
- Camilla Jaller, Stefania Serafin (2020): Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality, In: Digital Creativity 3(31), doi:10.1080/14626268.2020.1779091