Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case

dc.contributor.authorPrestopnik, Nathan
dc.contributor.authorCrowston, Kevin
dc.date.accessioned2023-06-08T11:45:07Z
dc.date.available2023-06-08T11:45:07Z
dc.date.issued2012
dc.description.abstractCitizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form of computer-supported cooperative work. However, finding ways to attract participants and confirm the veracity of the data they produce are key issues in making such systems successful. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen-science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed.en
dc.identifier.doi10.1145/2389176.2389188
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4915
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2012 ACM International Conference on Supporting Group Work
dc.subjectsocio-computational systems
dc.subjectdata quality
dc.subjectpurposeful gaming motivation
dc.subjectcitizen-science
dc.subjectengagement
dc.titlePurposeful Gaming & Socio-Computational Systems: A Citizen Science Design Caseen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage75–84
gi.conference.locationSanibel Island, Florida, USA

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