Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case
dc.contributor.author | Prestopnik, Nathan | |
dc.contributor.author | Crowston, Kevin | |
dc.date.accessioned | 2023-06-08T11:45:07Z | |
dc.date.available | 2023-06-08T11:45:07Z | |
dc.date.issued | 2012 | |
dc.description.abstract | Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form of computer-supported cooperative work. However, finding ways to attract participants and confirm the veracity of the data they produce are key issues in making such systems successful. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen-science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed. | en |
dc.identifier.doi | 10.1145/2389176.2389188 | |
dc.identifier.uri | https://dl.eusset.eu/handle/20.500.12015/4915 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2012 ACM International Conference on Supporting Group Work | |
dc.subject | socio-computational systems | |
dc.subject | data quality | |
dc.subject | purposeful gaming motivation | |
dc.subject | citizen-science | |
dc.subject | engagement | |
dc.title | Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case | en |
gi.citation.publisherPlace | New York, NY, USA | |
gi.citation.startPage | 75–84 | |
gi.conference.location | Sanibel Island, Florida, USA |