Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game
dc.contributor.author | Toups, Zachary O. | |
dc.contributor.author | Kerne, Andruid | |
dc.contributor.author | Hamilton, William | |
dc.contributor.author | Blevins, Alan | |
dc.date.accessioned | 2023-06-08T11:44:32Z | |
dc.date.available | 2023-06-08T11:44:32Z | |
dc.date.issued | 2009 | |
dc.description.abstract | We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operational environments that represent human-centered components of practice, such as team structures and information flows, without mimicking concrete aspects of an environment. Emergent team coordination phenomena validate the non-mimetic simulation of fire emergency response.We develop non-mimetic simulation principles through a game, focusing engagement on information distribution, roles, and the need for decisive real time action, while omitting concrete aspects. We describe the game design in detail, including rationale for design iterations. We take the non-mimetic simulation game design to participants for a series of play sessions, investigating how forms of information distribution affect game play. Participants coordinate as a team and, although they are not firefighters, begin to work together in ways that substantively reflect firefighting team coordination practice. | en |
dc.identifier.doi | 10.1145/1531674.1531725 | |
dc.identifier.uri | https://dl.eusset.eu/handle/20.500.12015/4889 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2009 ACM International Conference on Supporting Group Work | |
dc.subject | non-mimetic simulation | |
dc.subject | games | |
dc.subject | emergency response | |
dc.subject | work practice | |
dc.subject | team coordination | |
dc.title | Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game | en |
gi.citation.publisherPlace | New York, NY, USA | |
gi.citation.startPage | 341–350 | |
gi.citations.count | 16 | |
gi.citations.element | Sultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, Phoebe O. Toups Dugas (2018): Designing Future Disaster Response Team Wearables from a Grounding in Practice, In: Proceedings of the Technology, Mind, and Society, doi:10.1145/3183654.3183662 | |
gi.citations.element | Carman Neustaedter, Josh McGee, Punyashlok Dash (2019): Sharing 9-1-1 Video Call Information between Dispatchers and Firefighters During Everyday Emergencies, In: Proceedings of the 2019 on Designing Interactive Systems Conference, doi:10.1145/3322276.3322277 | |
gi.citations.element | Phoebe O. Toups Dugas, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton (2015): Collaborative Planning Gameplay from Disaster Response Practice, In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810287 | |
gi.citations.element | F. M. Williams-Bell, B. Kapralos, A. Hogue, B. M. Murphy, E. J. Weckman (2014): Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review, In: Fire Technology 3(51), doi:10.1007/s10694-014-0398-1 | |
gi.citations.element | Luciano Gamberini, Luca Chittaro, Anna Spagnolli, Claudio Carlesso (2015): Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation, In: Computers in Human Behavior, doi:10.1016/j.chb.2015.01.040 | |
gi.citations.element | Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi (2016): Playing at Planning, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968089 | |
gi.citations.element | Ulan Dakeev, Ali Aljaroudi, Faruk Yildiz, Reg Pecen (2000): Assessment of Firefighters’ Exposure and Response to a High-intensity Virtual Reality Simulation, In: 2020 ASEE Virtual Annual Conference Content Access Proceedings, doi:10.18260/1-2--34188 | |
gi.citations.element | Steven Poltrock, Mark J. Handel, Stephen R. Poteet, Paul Murray (2012): Recognizing team context during simulated missions, In: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, doi:10.1145/2145204.2145235 | |
gi.citations.element | Beau G. Schelble, Christopher Flathmann, Nathan J. McNeese, Guo Freeman, Rohit Mallick (2022): Let's Think Together! Assessing Shared Mental Models, Performance, and Trust in Human-Agent Teams, In: Proceedings of the ACM on Human-Computer Interaction GROUP(6), doi:10.1145/3492832 | |
gi.citations.element | Phoebe O. Toups Dugas, Andruid Kerne, William Hamilton (2009): Game design principles for engaging cooperative play, In: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, doi:10.1145/1581073.1581085 | |
gi.citations.element | Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa N. Antle, Elgin-Skye McLaren (2020): Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue, In: Human–Computer Interaction Series, doi:10.1007/978-3-030-45289-6_9 | |
gi.citations.element | Sebastian Feese, Bert Arnrich, Mirco Rossi, Gerhard Troster, Michael Burtscher, Bertolt Meyer, Klaus Jonas (2013): Towards monitoring firefighting teams with the smartphone, In: 2013 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), doi:10.1109/percomw.2013.6529521 | |
gi.citations.element | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Nabeel Shahzad (2011): Zero-fidelity simulation of fire emergency response, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/1978942.1979226 | |
gi.citations.element | Telmo Zarraonandia, Paloma Diaz, Ignacio Aedo (2016): Using combinatorial creativity to support end-user design of digital games, In: Multimedia Tools and Applications 6(76), doi:10.1007/s11042-016-3457-4 | |
gi.citations.element | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton (2011): The Team Coordination Game, In: ACM Transactions on Computer-Human Interaction 4(18), doi:10.1145/2063231.2063237 | |
gi.citations.element | Mehdi Darban (2023): The future of virtual team learning: navigating the intersection of AI and education, In: Journal of Research on Technology in Education 3(57), doi:10.1080/15391523.2023.2288912 | |
gi.conference.location | Sanibel Island, Florida, USA |