Emergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Game

dc.contributor.authorToups, Zachary O.
dc.contributor.authorKerne, Andruid
dc.contributor.authorHamilton, William
dc.contributor.authorBlevins, Alan
dc.date.accessioned2023-06-08T11:44:32Z
dc.date.available2023-06-08T11:44:32Z
dc.date.issued2009
dc.description.abstractWe take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operational environments that represent human-centered components of practice, such as team structures and information flows, without mimicking concrete aspects of an environment. Emergent team coordination phenomena validate the non-mimetic simulation of fire emergency response.We develop non-mimetic simulation principles through a game, focusing engagement on information distribution, roles, and the need for decisive real time action, while omitting concrete aspects. We describe the game design in detail, including rationale for design iterations. We take the non-mimetic simulation game design to participants for a series of play sessions, investigating how forms of information distribution affect game play. Participants coordinate as a team and, although they are not firefighters, begin to work together in ways that substantively reflect firefighting team coordination practice.en
dc.identifier.doi10.1145/1531674.1531725
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4889
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2009 ACM International Conference on Supporting Group Work
dc.subjectnon-mimetic simulation
dc.subjectgames
dc.subjectemergency response
dc.subjectwork practice
dc.subjectteam coordination
dc.titleEmergent Team Coordination: From Fire Emergency Response Practice to a Non-Mimetic Simulation Gameen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage341–350
gi.citations.count16
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gi.citations.elementPhoebe O. Toups Dugas, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton (2015): Collaborative Planning Gameplay from Disaster Response Practice, In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810287
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gi.citations.elementPhoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi (2016): Playing at Planning, In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968089
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gi.citations.elementBeau G. Schelble, Christopher Flathmann, Nathan J. McNeese, Guo Freeman, Rohit Mallick (2022): Let's Think Together! Assessing Shared Mental Models, Performance, and Trust in Human-Agent Teams, In: Proceedings of the ACM on Human-Computer Interaction GROUP(6), doi:10.1145/3492832
gi.citations.elementPhoebe O. Toups Dugas, Andruid Kerne, William Hamilton (2009): Game design principles for engaging cooperative play, In: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, doi:10.1145/1581073.1581085
gi.citations.elementBrennan Jones, Anthony Tang, Carman Neustaedter, Alissa N. Antle, Elgin-Skye McLaren (2020): Designing Technology for Shared Communication and Awareness in Wilderness Search and Rescue, In: Human–Computer Interaction Series, doi:10.1007/978-3-030-45289-6_9
gi.citations.elementSebastian Feese, Bert Arnrich, Mirco Rossi, Gerhard Troster, Michael Burtscher, Bertolt Meyer, Klaus Jonas (2013): Towards monitoring firefighting teams with the smartphone, In: 2013 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), doi:10.1109/percomw.2013.6529521
gi.citations.elementPhoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Nabeel Shahzad (2011): Zero-fidelity simulation of fire emergency response, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/1978942.1979226
gi.citations.elementTelmo Zarraonandia, Paloma Diaz, Ignacio Aedo (2016): Using combinatorial creativity to support end-user design of digital games, In: Multimedia Tools and Applications 6(76), doi:10.1007/s11042-016-3457-4
gi.citations.elementPhoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton (2011): The Team Coordination Game, In: ACM Transactions on Computer-Human Interaction 4(18), doi:10.1145/2063231.2063237
gi.citations.elementMehdi Darban (2023): The future of virtual team learning: navigating the intersection of AI and education, In: Journal of Research on Technology in Education 3(57), doi:10.1080/15391523.2023.2288912
gi.conference.locationSanibel Island, Florida, USA

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