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Dynamic Self-moderation in a Corporate Wiki to Improve Participation and Contribution Quality

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We present an initial investigation from a semi-experimental setting, in which an HMD-based AR-system has been used for real-time collaboration in a task-oriented scenario (design of a museum exhibition). Analysis points out the specific conditions of interacting in an AR environment and focuses on one particular practical problem for the participants in coordinating their interaction: how to establish joint attention towards the same object or referent. Analysis allows insights into how the pair of users begins to familarize with the environment, the limitations and opportunities of the setting and how they establish new routines for e.g. solving the ʻjoint attentionʼ-problem.

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Dencheva, Silviya; Prause, Christian R.; Prinz, Wolfgang (2011): Dynamic Self-moderation in a Corporate Wiki to Improve Participation and Contribution Quality. ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work. DOI: 10.1007/978-0-85729-913-0_1. Springer, London. ISBN: 978-0-85729-913-0. pp. 1-20. Full Papers. Aarhus Denmark. 24-28 September 2011

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Number of citations to item: 11

  • Christian R. Prause (2011): Reputation-based self-management of software process artifact quality in consortium research projects, In: Proceedings of the 19th ACM SIGSOFT symposium and the 13th European conference on Foundations of software engineering, doi:10.1145/2025113.2025166
  • Jacqueline N. Lane, Paul M. Leonardi, Noshir S. Contractor, Leslie A. DeChurch (2023): Teams in the Digital Workplace: Technology’s Role for Communication, Collaboration, and Performance, In: Small Group Research 1(55), doi:10.1177/10464964231200015
  • Michal Jacovi, Ido Guy, Shiri Kremer-Davidson, Sara Porat, Netta Aizenbud-Reshef (2014): The perception of others, In: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing, doi:10.1145/2531602.2531667
  • Ali Darejeh, Siti Salwah Salim (2016): Gamification Solutions to Enhance Software User Engagement—A Systematic Review, In: International Journal of Human-Computer Interaction 8(32), doi:10.1080/10447318.2016.1183330
  • Pedro Santos Neto, Danilo Batista Medeiros, Irvayne Ibiapina, Otávio Cury Costa Castro (2019): Case study of the introduction of game design techniques in software development, In: IET Software 2(13), doi:10.1049/iet-sen.2018.5149
  • Anthony Poon, Lourdes Guerrero, Julia Loughman, Matthew Luebke, Ann Lee, Madeline Sterling, Nicola Dell (2023): Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544548.3580881
  • Christian R. Prause, Zoya Durdik (2012): Architectural design and documentation: Waste in agile development?, In: 2012 International Conference on Software and System Process (ICSSP), doi:10.1109/icssp.2012.6225956
  • Benjamin Mayer, Rainer Weinreich (2019): The effect of gamification on software architecture knowledge management, In: Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, doi:10.1145/3297280.3297449
  • Parinaz Naghizadeh, Mingyan Liu (2016): Perceptions and Truth: A Mechanism Design Approach to Crowd-Sourcing Reputation, In: IEEE/ACM Transactions on Networking 1(24), doi:10.1109/tnet.2014.2359767
  • Ioanna Lykourentzou, Dimitrios J. Vergados, Yannick Naudet (2013): Improving Wiki Article Quality Through Crowd Coordination, In: International Journal on Semantic Web and Information Systems 3(9), doi:10.4018/ijswis.2013070106
  • Christian R. Prause, Matthias Jarke (2015): Gamification for enforcing coding conventions, In: Proceedings of the 2015 10th Joint Meeting on Foundations of Software Engineering, doi:10.1145/2786805.2786806
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