A Spatial Model of Interaction in Large Virtual Environments

dc.contributor.authorBenford, Steve
dc.contributor.authorFahlén, Lennart
dc.date.accessioned2017-04-15T11:55:18Z
dc.date.available2017-04-15T11:55:18Z
dc.date.issued1993
dc.description.abstractWe present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gathered in virtual space. However, it can also be used to control more general interactions among other kinds of objects inhabiting such spaces. The model defines the key abstractions of object aura, nimbus, focus and adapters to control mutual levels of awareness. Furthermore, these are defined in a sufficiently general way so as to apply to any CSCW system where a spatial metric can be identified - i.e. a way of measuring position and direction. Several examples are discussed, including virtual reality and text conferencing applications. Finally, the paper provides a more formal computational architecture for the spatial model by relating it to the object oriented modelling approach for distributed systems.
dc.identifier.isbn978-94-011-2094-4
dc.language.isoen
dc.publisherKluwer Academic Publishers, Dordrecht, The Netherlands
dc.relation.ispartofECSCW 1993: Proceedings of the Third European Conference on Computer Supported Cooperative Work
dc.relation.ispartofseriesECSCW
dc.titleA Spatial Model of Interaction in Large Virtual Environments
dc.typeText
gi.citation.endPage124
gi.citation.startPage109
gi.conference.date13-17 September 1993
gi.conference.locationMilano, Italy
gi.conference.sessiontitleFull Papers

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