Journal Article

Entertaining Situated Messaging at Home

Loading...
Thumbnail Image

Fulltext URI

Document type

Text/Journal Article

Additional Information

Date

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Abstract

Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment consumption, and towards a broader view of leisure computing. This perspective is more in line with our everyday experience of leisure as an embodied, everyday accomplishment in which people artfully employ the everyday resources in the world around them in carrying out their daily lives outside of work. We develop this extended notion of leisure using data from a field study of domestic communication focusing on asynchronous and situated messaging to explore some of these issues, and develop these findings towards design implications for leisure technologies. Central to our discussion on the normal, everyday and occasioned conduct of leisure lie the notions of playfulness and creativity, the interweaving of the worlds of work and leisure, and in the creation of embodied displays of affect, all of which may be seen manifested in the use of messaging artefacts. This view of technology in support of leisure-in-the-broad is strongly divergent from traditional entertainment computing models in its coupling of the mechanics of the organisation of everyday life to the ways that we make entertainment for ourselves. This recognition allows us to draw specific implications for domestic situated messaging technologies, but also more generally for technology design by tying activities that we tend to regard as purely functional to other multifaceted and leisure-related purposes.

Description

Perry, Mark; Rachovides, Dorothy (2007): Entertaining Situated Messaging at Home. Computer Supported Cooperative Work (CSCW): Vol. 16. DOI: 10.1007/s10606-007-9042-7. Springer. PISSN: 1573-7551. pp. 99-128

Keywords

communication, domestic computing, ludic computing, playfulness, shared displays, situated messaging

Citation

URI

Endorsement

Review

Supplemented By

Referenced By


Number of citations to item: 16

  • Shawn Ashkanasy, Peter Benda, Frank Vetere (2007): Happy coincidences in designing for social connectedness and play through opportunistic image capture, In: Proceedings of the 2007 conference on Designing for User eXperiences, doi:10.1145/1389908.1389914
  • Jun Wei, Xiaojuan Ma, Shengdong Zhao (2014): Food messaging, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/2556288.2557026
  • Siân Lindley (2011): Nearness: Family Life and Digital Neighborhood, In: The Connected Home: The Future of Domestic Life, doi:10.1007/978-0-85729-476-0_9
  • Jeanette Blomberg, Helena Karasti (2013): Reflections on 25 Years of Ethnography in CSCW, In: Computer Supported Cooperative Work (CSCW) 4-6(22), doi:10.1007/s10606-012-9183-1
  • Jun Wei, Roshan Lalintha Peiris, Jeffrey Tzu Kwan Valino Koh, Xuan Wang, Yongsoon Choi, Xavier Roman Martinez, Remi Tache, Veronica Halupka, Adrian David Cheok (2011): Food Media, In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, doi:10.1145/2071423.2071455
  • Jenny Waycott, Frank Vetere, Sonja Pedell, Lars Kulik, Elizabeth Ozanne, Alan Gruner, John Downs (2013): Older adults as digital content producers, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/2470654.2470662
  • Jun Wei, Xuan Wang, Roshan Lalintha Peiris, Yongsoon Choi, Xavier Roman Martinez, Remi Tache, Jeffrey Tzu Kwan Valino Koh, Veronica Halupka, Adrian David Cheok (2011): CoDine, In: Proceedings of the 13th international conference on Ubiquitous computing, doi:10.1145/2030112.2030116
  • Nicolai Marquardt, James Young, Ehud Sharlin, Saul Greenberg (2009): Situated messages for asynchronous human-robot interaction, In: Proceedings of the 4th ACM/IEEE international conference on Human robot interaction, doi:10.1145/1514095.1514186
  • Shogo Kato, Yuuki Kato, Yasuyuki Ozawa (2018): Exploring Potential Factors in Sticker Use Among Japanese Young Adults, In: International Journal of Virtual Communities and Social Networking 2(10), doi:10.4018/ijvcsn.2018040101
  • Siân E. Lindley, Richard Harper, Abigail Sellen (2010): Designing a technological playground, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/1753326.1753681
  • Sara H. Hsieh, Timmy H. Tseng (2017): Playfulness in mobile instant messaging: Examining the influence of emoticons and text messaging on social interaction, In: Computers in Human Behavior, doi:10.1016/j.chb.2016.12.052
  • Dhaval Vyas, Stephen Snow, Paul Roe, Margot Brereton (2016): Social Organization of Household Finance, In: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, doi:10.1145/2818048.2819937
  • Siân E. Lindley (2011): Shades of lightweight: supporting cross-generational communication through home messaging, In: Universal Access in the Information Society 1(11), doi:10.1007/s10209-011-0231-2
  • Annika Stampf, Markus Sasalovici, Luca-Maxim Meinhardt, Mark Colley, Marcel Giss, Enrico Rukzio (2024): Move, Connect, Interact: Introducing a Design Space for Cross-Traffic Interaction, In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 3(8), doi:10.1145/3678580
  • Jun Wei, Ryohei Nakatsu (2012): Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food, In: Lecture Notes in Computer Science, doi:10.1007/978-3-642-33542-6_22
  • Jiaolong Xue, Xinjian Liang, Tao Xie, Haizhong Wang (2020): See now, act now: How to interact with customers to enhance social commerce engagement?, In: Information & Management 6(57), doi:10.1016/j.im.2020.103324
Please note: Providing information about citations is only possible thanks to to the open metadata APIs provided by crossref.org and opencitations.net. These lists may be incomplete due to unavailable citation data.source: opencitations.net, crossref.org