Barriers to Using, Customizing, and Printing 3D Designs on Thingiverse

dc.contributor.authorAlcock, Celena
dc.contributor.authorHudson, Nathaniel
dc.contributor.authorChilana, Parmit K.
dc.date.accessioned2023-03-17T22:48:35Z
dc.date.available2023-03-17T22:48:35Z
dc.date.issued2016
dc.description.abstractThingiverse is the largest 3D design-sharing online community with millions of users. Thingiverse provides a low-barrier-to-entry for exploring 3D printing as users can quickly download premade 3D designs and ask design-specific questions. In this paper, we investigate users' activities on Thingiverse and their conversations by using quantitative and qualitative analyses. Our findings shed light on various barriers in using, customizing, and printing premade 3D designs. The results suggest that although Thingiverse plays a key role in helping users get started with basic 3D printing, there are many opportunities to streamline the design-download-customize-print workflows. In particular, opportunities exist for designers to provide richer metadata, clarifications, and expert tips to help users succeed in printing objects and customizing existing 3D designs.en
dc.identifier.doi10.1145/2957276.2957301
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4457
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2016 ACM International Conference on Supporting Group Work
dc.subject3d printing
dc.subjectthingiverse
dc.subjectdesign discussions
dc.subject3d communities
dc.titleBarriers to Using, Customizing, and Printing 3D Designs on Thingiverseen
dc.typeText/Conference Paper
gi.citation.startPage195–199
gi.conference.locationSanibel Island, Florida, USA

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