Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality
Fulltext URI
Document type
Additional Information
Date
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
We propose to extend CSCW research to include the design of buildings for cooperative work and to engage in designing Human-Building Interaction supporting cooperative practices. Concretely, we design and implement an immersive Cooperative Work Environment in Virtual Reality using real-life 3D architectural models of a hospital. We then invite healthcare practitioners to cooperatively resuscitate patients experiencing cardiac arrest in an immersive Cooperative Work Environment. This enabled the healthcare practitioners to identify critical functional errors (e.g. how asymmetric door design compromised resurrection practices in certain situations) that were not detected through other available architectural representations. Based upon our research, we identify three design dimensions essential to creating immersive Cooperative Work Environments: 1) the cooperative dimension, structured as the design of interdependence, articulation work, awareness, and grounding; 2) the professional work dimension, structured as the design of work practices, policies, artefacts, and professional language; and 3) the spatiotemporal dimension, structured as the design of loci and mobility. We also identified temporal orientation as a cross-spanning category relevant for all three design dimensions essential to participants’ navigating of the building. Temporal orientation in an immersive Cooperative Work Environment must accommodate the experience of sequential time, clock time, and action time.
Description
Keywords
Citation
URI
Collections
Endorsement
Review
Supplemented By
Referenced By
Number of citations to item: 9
- Sahand Azarby, Arthur Rice (2022): User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing Consistent Design Results, In: Sustainability 21(14), doi:10.3390/su142114129
- Pernille Bjørn, Maja Ling Han, Andrea Parezanovic, Per Larsen (2024): Social fidelity in cooperative virtual reality maritime training, In: Human–Computer Interaction, doi:10.1080/07370024.2024.2372716
- Eléni Economidou, Alina Itzlinger, Christopher Frauenberger (2024): Lived experience in human-building interaction (HBI): an initial framework, In: Frontiers in Computer Science, doi:10.3389/fcomp.2023.1233904
- Liwen Zhang (2023): Future Interactions with Virtual Reality Technology (VR), In: Academic Journal of Science and Technology 3(6), doi:10.54097/ajst.v6i3.10167
- Yee Sye Lee, Ali Rashidi, Amin Talei, Huai Jian Beh, Sina Rashidi (2023): A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment, In: Virtual Worlds 1(2), doi:10.3390/virtualworlds2010003
- Juliana B. S. França, Jacimar F. Tavares, Angélica F. S. Dias, Marcos R. S. Borges (2023): Providing Situational Awareness to Emergency Responders Using Drones, In: IFIP Advances in Information and Communication Technology, doi:10.1007/978-3-031-34207-3_5
- Rongguo Zhao (2023): Seismic Stability Assessment of Civil Building Projects Based on BIM Technology, In: Lecture Notes in Electrical Engineering, doi:10.1007/978-981-99-2092-1_58
- Roohollah Taherkhani, Mohamadmahdi Aziminezhad (2023): Human-building interaction: A bibliometric review, In: Building and Environment, doi:10.1016/j.buildenv.2023.110493
- Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang (2024): Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality, In: Personal and Ubiquitous Computing 3-4(28), doi:10.1007/s00779-024-01799-4