Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games
dc.contributor.author | Lipovaya, Viktoriya | |
dc.contributor.author | Lima, Yuri | |
dc.contributor.author | Grillo, Pedro | |
dc.contributor.author | Barbosa, Carlos Eduardo | |
dc.contributor.author | de Souza, Jano Moreira | |
dc.contributor.author | Duarte, Francisco José de Castro Moura | |
dc.date.accessioned | 2018-04-30T19:58:20Z | |
dc.date.available | 2018-04-30T19:58:20Z | |
dc.date.issued | 2018 | |
dc.description.abstract | eSports are increasing in popularity and in importance worldwide and, given that they essentially involve the cooperation of teams competing among themselves, they are an interesting study object for the CSCW field. In this study, we contribute to the CSCW literature regarding eSports by performing a comparative analysis of two different action games, focusing on how cooperation, communication, and competition take place in each one of them. To do so, we perform a semi-qualitative study involving interviews with professional and amateur players. Then, we analyzed the results of the fieldwork, which consisted of a 31-question questionnaire with 65 valid respondents. Moreover, we discuss and highlight the relationship between our results and other CSCW-related works focusing on our research questions. Among our findings, we can highlight the specialization of work in different eSport teams, the importance of non-verbal communication during matches, and the interplay between competition and collaboration in the same team. | en |
dc.identifier.doi | 10.18420/ecscw2018_11 | |
dc.identifier.pissn | 2510-2591 | |
dc.language.iso | en | |
dc.publisher | European Society for Socially Embedded Technologies (EUSSET) | |
dc.relation.ispartof | Proceedings of 16th European Conference on Computer-Supported Cooperative Work - Exploratory Papers | |
dc.relation.ispartofseries | Reports of the European Society for Socially Embedded Technologies: vol. 2, no. 1 | |
dc.subject | esports | |
dc.title | Coordination, Communication, and Competition in eSports: A Comparative Analysis of Teams in Two Action Games | en |
dc.type | Text/Conference Paper | |
gi.citations.count | 3 | |
gi.citations.element | Julie Jiang, Danaja Maldeniya, Kristina Lerman, Emilio Ferrara (2021): The Wide, the Deep, and the Maverick, In: Proceedings of the ACM on Human-Computer Interaction CSCW1(5), doi:10.1145/3449290 | |
gi.citations.element | Justin W. Bonny (2022): Using Collective Metrics to Assess Team Dynamics and Performance in eSports, In: International Journal of Gaming and Computer-Mediated Simulations 1(14), doi:10.4018/ijgcms.315604 | |
gi.citations.element | Sandra Schamroth Abrams (2021): Game-Informed Cooperative Assessments and Socially Responsible Learning in Public School Math Classes, In: Advances in Game-Based Learning, doi:10.4018/978-1-7998-7069-2.ch010 | |
gi.conference.date | 4 - 8 June 2018 | |
gi.conference.location | Nancy, France | |
mci.conference.review | full |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- ecscw2018-exploratory-paper-11.pdf
- Size:
- 684.56 KB
- Format:
- Adobe Portable Document Format