The Co-Ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magic

dc.contributor.authorBlythe, Mark
dc.contributor.authorEncinas, Enrique
dc.date.accessioned2023-03-17T22:48:42Z
dc.date.available2023-03-17T22:48:42Z
dc.date.issued2016
dc.description.abstractThis paper argues that design fiction is a powerful term in part because it is malleable. A wide range of differing design fictions are emerging and we pursue a spatial metaphor to provide a map based on literary approaches. Following Margaret Atwood we trace design fiction back to marvel and wonder tales such as the Arabian Nights through to the science fiction of the nineteenth and twentieth century. We suggest science, magic, ambiguity and irony as the cardinal points of design fiction. We then apply these four different approaches to design fiction to the concept of a divorce app for older people. We argue that currently design fiction is dominated by scientistic and ironic design fiction and suggest that magic and ambiguity are currently under explored.en
dc.identifier.doi10.1145/2957276.2957299
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4499
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2016 ACM International Conference on Supporting Group Work
dc.subjectdesign fiction
dc.subjectwell being
dc.subjectolder people
dc.subjectmagic
dc.titleThe Co-Ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magicen
dc.typeText/Conference Paper
gi.citation.startPage345–354
gi.conference.locationSanibel Island, Florida, USA

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