Probing the Potential of Non-Verbal Group Communication

dc.contributor.authorSundström, Petra
dc.contributor.authorJaensson, Tove
dc.contributor.authorHöök, Kristina
dc.contributor.authorPommeranz, Alina
dc.date.accessioned2023-06-08T11:44:32Z
dc.date.available2023-06-08T11:44:32Z
dc.date.issued2009
dc.description.abstractDesigning for non-verbal communication using e.g. gestures and other bodily expressions is difficult. Hardware and software need to be co-designed and harmonize in order to not throw users out of their embodied experience. We aim to design for kinaesthetic expressions of emotion in communication between friends - in this case, colleagues at work. A probe was built using sensor node technology designed to let users express themselves and their emotional state to a public and shared display where the expressions together formed a collective art piece expressing the individuals but also the group as a whole. Two groups of colleagues used the probe during two weeks. It came to serve as a channel in which some conflicts and expressions of social relations were acted out which were not openly discussed in the office. It exposed different roles and balances in relationships in the group. Finally, the probe taught us the importance of balancing the design for joint group expression and individual, personal expressions. The study also allowed the participants to experience the sensor node-'material' - enabling a participatory design process.en
dc.identifier.doi10.1145/1531674.1531726
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4890
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2009 ACM International Conference on Supporting Group Work
dc.subjecttechnology probe
dc.subjectricher expressiveness
dc.subjectautobiographical design
dc.subjectfriends at work
dc.titleProbing the Potential of Non-Verbal Group Communicationen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage351–360
gi.citations.count8
gi.citations.elementPetra Sundström, Kristina Höök (2010): Hand in hand with the material, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/1753326.1753396
gi.citations.elementSusann Wagenknecht (2016): The Evocative Object—Introspection and Emotional Reflection Through Computer Use:, In: Interacting with Computers, doi:10.1093/iwc/iww014
gi.citations.elementAudrey Desjardins, Aubree Ball (2018): Revealing Tensions in Autobiographical Design in HCI, In: Proceedings of the 2018 Designing Interactive Systems Conference, doi:10.1145/3196709.3196781
gi.citations.elementJarmo Laaksolahti, Jakob Tholander, Marcus Lundén, Jordi Solsona Belenguer, Anna Karlsson, Tove Jaensson (2010): The lega, In: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, doi:10.1145/1935701.1935739
gi.citations.elementDaniel Cernea, Andreas Kerren (2015): A survey of technologies on the rise for emotion-enhanced interaction, In: Journal of Visual Languages & Computing, doi:10.1016/j.jvlc.2015.10.001
gi.citations.elementMengru Xue, Rong-Hao Liang, Bin Yu, Mathias Funk, Jun Hu, Loe Feijs (2019): AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection, In: IEEE Access, doi:10.1109/access.2019.2940866
gi.citations.elementPedro Sanches, Kristina Höök, Elsa Vaara, Claus Weymann, Markus Bylund, Pedro Ferreira, Nathalie Peira, Marie Sjölinder (2010): Mind the body!, In: Proceedings of the 8th ACM Conference on Designing Interactive Systems, doi:10.1145/1858171.1858182
gi.citations.elementMengru Xue, Pengcheng An, Rong-Hao Liang, Zengrong Guo, Jun Hu, Preben Hansen, Loe Feijs (2023): Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management, In: Proceedings of the 2023 ACM Designing Interactive Systems Conference, doi:10.1145/3563657.3596118
gi.conference.locationSanibel Island, Florida, USA

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