Adaptive Radio: Achieving Consensus Using Negative Preferences

dc.contributor.authorChao, Dennis L.
dc.contributor.authorBalthrop, Justin
dc.contributor.authorForrest, Stephanie
dc.date.accessioned2023-06-08T11:43:54Z
dc.date.available2023-06-08T11:43:54Z
dc.date.issued2005
dc.description.abstractWe introduce the use of negative preferences to produce solutions that are acceptable to a group of users. This technique takes advantage of the fact that discovering what a user does not like can be easier than discovering what the user does like. To illustrate the approach, we implemented Adaptive Radio, a system that selects music to play in a shared environment. Rather than attempting to play the songs that users want to hear, the system avoids playing songs that they do not want to hear. Negative preferences could potentially be applied to information filtering, intelligent environments, and collaborative design.en
dc.identifier.doi10.1145/1099203.1099224
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4808
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2005 ACM International Conference on Supporting Group Work
dc.subjectshared spaces
dc.subjectaudio
dc.subjectcollaborative systems
dc.subjectubiquitous computing
dc.titleAdaptive Radio: Achieving Consensus Using Negative Preferencesen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage120–123
gi.conference.locationSanibel Island, Florida, USA

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