Evaluating Mobile Remote Presence (MRP) Robots
dc.contributor.author | Lewis, Tristan | |
dc.contributor.author | Drury, Jill | |
dc.contributor.author | Beltz, Brandon | |
dc.date.accessioned | 2023-03-17T22:48:41Z | |
dc.date.available | 2023-03-17T22:48:41Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Video teleconferencing systems (VTCs) have enhanced remote meetings because their ability to convey nonverbal or social cues can make them simulate in-person interaction more closely than telephone conversations. Yet many people feel that something is still lacking, most likely because VTCs require all interaction to take place in a pre-defined set of rooms and/or from a single viewpoint. In contrast, mobile remote presence (MRP) robots, sometimes called telepresence robots, enable participants to move their focus from their colleagues' faces to a screen at the front of the room, to artifacts on a table, to posters or sticky notes on the room's walls, etc. Consumers now have a choice of several commercially available MRP systems, but there are few evaluation methods tailored for this type of system. In this paper we present a proposed set of heuristics for evaluating the user experience of a MRP robot. Further, we describe the process we used to develop these heuristics. | en |
dc.identifier.doi | 10.1145/2660398.2663777 | |
dc.identifier.uri | https://dl.eusset.eu/handle/20.500.12015/4488 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2014 ACM International Conference on Supporting Group Work | |
dc.subject | mrp | |
dc.subject | robot. | |
dc.subject | heuristics | |
dc.subject | human robot interaction | |
dc.subject | robotics | |
dc.subject | telepresence | |
dc.subject | usability | |
dc.title | Evaluating Mobile Remote Presence (MRP) Robots | en |
dc.type | Text/Conference Paper | |
gi.citation.startPage | 302–305 | |
gi.citations.count | 11 | |
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gi.conference.location | Sanibel Island, Florida, USA |