Please use this identifier to cite or link to this item:
Title: The Ludic Takes Work
Authors: Koutsouras, Panagiotis
Martindale, Sarah
Crabtree, Andy
Issue Date: 2017
Publisher: European Society for Socially Embedded Technologies (EUSSET)
metadata.dc.relation.ispartof: Proceedings of 15th European Conference on Computer-Supported Cooperative Work - Exploratory Papers
metadata.mci.reference.pages: 102-118
Series/Report no.: Reports of the European Society for Socially Embedded Technologies: vol. 1, no. 2
Abstract: Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form. Our ethnographic fieldwork revealed the various aspects of the work of producing in-game content, by teasing out the discrete segments of the arc of work of commissioning, creating and delivering a Minecraft map. The infrastructure this work relies on is fragmented though, with the various accountability systems in place being appropriations by the players themselves. This raises a number of design implications related to how members coordinate tasks and articulate their work.
metadata.dc.identifier.doi: 10.18420/ecscw2017-8
ISSN: 2510-2591
metadata.mci.conference.sessiontitle: Content Production and Sharing
metadata.mci.conference.location: Sheffield, UK 28 August - 1 September 2017
Appears in Collections:ECSCW 2017 Exploratory Papers

Files in This Item:
File SizeFormat 
paper_8.pdf777,4 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.