Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12015/2632
Title: Playing with empathy: digital role-playing games in public meetings
Authors: Gordon, Eric
Schirra, Steven
Keywords: Digital games;participatory planning;empathy;role-play;deliberation
Issue Date: 2011
Publisher: Springer, London
metadata.dc.relation.ispartof: Proceedings of the 5th International Conference on Communities and Technologies - C&T '11
metadata.mci.reference.pages: 179-185
Series/Report no.: C&T
Abstract: Digital role-playing games can be an effective tool for augmenting deliberation in a community planning process. We study the implementation of a game called Participatory Chinatown---a 3D, multiplayer game designed to be played in the shared physical space of a master planning meeting in Boston's Chinatown neighborhood. This research examines how role-play can affect the way people understand local issues and engage with their community. It also points to the challenges of extending player empathy from the magic circle of gameplay to the larger context of a community meeting. It suggests that emotional engagement with character and or space does not easily translate into a rational decision-making process. The authors make suggestions for future research that might address this challenge.
metadata.dc.identifier.doi: 10.1145/2103354.2103378
URI: https://hdl.handle.net/20.500.12015/2632
metadata.mci.conference.sessiontitle: Full Papers
metadata.mci.conference.location: The Edge, State Library of Queensland, Brisbane, Australia
metadata.mci.conference.date: 29 June – 2 July 2011
Appears in Collections:C&T 2011: 5th International Conference on Communities & Technologies

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