The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game

dc.contributor.authorCrabtree, Andy
dc.contributor.authorBenford, Steve
dc.contributor.authorCapra, Mauricio
dc.contributor.authorFlintham, Martin
dc.contributor.authorDrozd, Adam
dc.contributor.authorTandavanitj, Nick
dc.contributor.authorAdams, Matt
dc.contributor.authorRow Farr, Ju
dc.date.accessioned2020-06-06T13:07:46Z
dc.date.available2020-06-06T13:07:46Z
dc.date.issued39173
dc.description.abstractThis paper focuses on orchestration work in the first iteration of a mobile game called Day Of The Figurines , which explores the potential to exploit text messaging as a means of creating an engaging gaming experience. By focusing on orchestration we are especially concerned with the ‘cooperative work that makes the game work’. While the assemblage or family of orchestration practices uncovered by our ethnographic study are specific to the game – including the ways in which behind the scenes staff make sense of messages, craft appropriate responses, and manage and track the production of gameplay narratives as the game unfolds – orchestration work is of general significance to our understanding of new gaming experiences. The focus on orchestration work reveals that behind the scenes staff are co-producers of the game and that the playing of games is, therefore, inseparably intertwined with their orchestration. Furthermore, orchestration work is ‘ordinary’ work that relies upon the taken for granted skills and competences of behind the scenes staff; ‘operators’ and ‘authors’ in this case. While we remain focused on the specifics of this game, explication of the ordinary work of orchestration highlights challenges and opportunities for the continued development of gaming experiences more generally. Indeed, understanding the specificities of orchestration work might be said to be a key ingredient of future development.de
dc.identifier.doi10.1007/s10606-007-9048-1
dc.identifier.pissn1573-7551
dc.identifier.urihttp://dx.doi.org/10.1007/s10606-007-9048-1
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4024
dc.publisherSpringer
dc.relation.ispartofComputer Supported Cooperative Work (CSCW): Vol. 16
dc.relation.ispartofseriesComputer Supported Cooperative Work (CSCW)
dc.subjectcooperative work
dc.subjectethnography
dc.subjectmobile games
dc.subjectorchestration
dc.subjectSMS text messages
dc.titleThe Cooperative Work of Gaming: Orchestrating a Mobile SMS Gamede
dc.typeText/Journal Article
gi.citation.endPage198
gi.citation.startPage167

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