An Investigation of Social Loafing and Social Compensation in Computer-Supported Cooperative Work

dc.contributor.authorMcKinlay, Andy
dc.contributor.authorProcter, Rob
dc.contributor.authorDunnett, Anne
dc.date.accessioned2023-06-08T11:41:47Z
dc.date.available2023-06-08T11:41:47Z
dc.date.issued1999
dc.description.abstractThe effects of computer-mediated communication on social loafing in brainstorming tasks and social compensation in decision-making tasks are examined. In the first experiment, subjects performed a brainstorming task in either nominal, face-to-face or computer-mediated brainstorming group conditions. Production blocking, in which brainstorming group members interfere with each other's output, was minimised, but the nominal group still out-performed the other groups. In the second experiment, subjects performed a group decision task in face-to-face and computer mediated communication conditions. Social compensation in the presence of social loafing was seen to occur in the first condition, but not in the second. The paper concludes by discussing some of the consequences of both experiments for the future role of computer-mediated communication in group work.en
dc.identifier.doi10.1145/320297.320327
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4755
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 1999 ACM International Conference on Supporting Group Work
dc.subjectsocial compensation
dc.subjectcompter-mediated communication
dc.subjectsocial loafing
dc.subjectcomputer-supported cooperative work
dc.titleAn Investigation of Social Loafing and Social Compensation in Computer-Supported Cooperative Worken
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage249–257
gi.citations.count11
gi.citations.elementStéphanie Buisine, Guillaume Besacier, Améziane Aoussat, Frédéric Vernier (2012): How do interactive tabletop systems influence collaboration?, In: Computers in Human Behavior 1(28), doi:10.1016/j.chb.2011.08.010
gi.citations.elementSusan Turner, Phil Turner (2007): Familiar problems re‐visited: the cooperative aspects of an e‐learning environment, In: Interactive Technology and Smart Education 2(4), doi:10.1108/17415650780000306
gi.citations.elementLucas Monzani, Pilar Ripoll, Jose María Peiró, Rolf Van Dick (2014): Loafing in the digital age: The role of computer mediated communication in the relation between perceived loafing and group affective outcomes, In: Computers in Human Behavior, doi:10.1016/j.chb.2014.01.013
gi.citations.elementD. Stenmark (2000): The Mindpool hybrid: theorising a new angle on EBS and suggestion systems, In: Proceedings of the 34th Annual Hawaii International Conference on System Sciences, doi:10.1109/hicss.2001.926218
gi.citations.elementZehui Zhan, Luyao He, Xuanyan Zhong (2024): How does problem-solving pedagogy affect creativity? A meta-analysis of empirical studies, In: Frontiers in Psychology, doi:10.3389/fpsyg.2024.1287082
gi.citations.elementAparecido Fabiano Pinatti de Carvalho, Sarah Reichel, Marcel Manuel Sanchez Martin, Eva Sonja Allen, Marcus Schweitzer (2022): Group Effect Aspects in Digitalisation Production Contexts, In: Proceedings of the ACM on Human-Computer Interaction GROUP(7), doi:10.1145/3567560
gi.citations.elementStéphanie Buisine, Jérôme Guegan, Frédéric Vernier (2017): Technological Innovation in Group Creativity, In: Creativity in the Twenty First Century, doi:10.1007/978-981-10-7524-7_12
gi.citations.elementMichele H. Jackson, Marshall Scott Poole (2003): Idea-Generation in Naturally Occurring Contexts., In: Human Communication Research 4(29), doi:10.1111/j.1468-2958.2003.tb00856.x
gi.citations.elementStéphanie Buisine, Jérôme Guegan (2019): CREATIVITY IN VIRTUAL TEAMS: BRIDGING THE GAP BETWEEN PROFESSIONAL WISDOM AND SCIENTIFIC INSIGHTS, In: Creativity Studies 2(12), doi:10.3846/cs.2019.576
gi.citations.elementD. Stenmark (2000): Group cohesiveness and extrinsic motivation in virtual groups: lessons from an action case study of electronic brainstorming, In: Proceedings of the 35th Annual Hawaii International Conference on System Sciences, doi:10.1109/hicss.2002.993873
gi.citations.elementKarima Toumi, Fabien Girandola, Nathalie Bonnardel (2021): Technologies for Supporting Creativity in Design: A View of Physical and Virtual Environments with Regard to Cognitive and Social Processes, In: Creativity. Theories – Research - Applications 1(8), doi:10.2478/ctra-2021-0012
gi.conference.locationPhoenix, Arizona, USA

Files

Collections