Video-Mediated Communication. Kathleen E. Finn, Abigail J. Sellen, Sylvia B. Wilbur (eds.)

dc.contributor.authorKnoblauch, Hubert
dc.date.accessioned2020-06-06T06:52:53Z
dc.date.available2020-06-06T06:52:53Z
dc.date.issued1999
dc.date.issued1999
dc.identifier.doi10.1023/A:1008717126658
dc.identifier.pissn1573-7551
dc.identifier.urihttp://dx.doi.org/10.1023/A:1008717126658
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/3542
dc.publisherSpringer
dc.relation.ispartofComputer Supported Cooperative Work (CSCW): Vol. 8, No. 3
dc.relation.ispartofseriesComputer Supported Cooperative Work (CSCW)
dc.titleVideo-Mediated Communication. Kathleen E. Finn, Abigail J. Sellen, Sylvia B. Wilbur (eds.)de
dc.typeText/Journal Article
gi.citation.endPage301
gi.citation.startPage299
gi.citations.count2
gi.citations.elementFlorina Pînzaru, Valentin Stoica (2022): Virtual Versus Face-to-Face meetings: A study Regarding the Perceptions of the Romanian Managers during and after the COVID-19 Pandemic, In: Proceedings of the International Conference on Business Excellence 1(16), doi:10.2478/picbe-2022-0119
gi.citations.elementSuleman Shahid, Emiel Krahmer, Marc Swerts (2012): Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence, In: Interacting with Computers 4(24), doi:10.1016/j.intcom.2012.04.006

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