The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents

dc.contributor.authorDourish, Paul
dc.date.accessioned2020-06-06T09:06:46Z
dc.date.available2020-06-06T09:06:46Z
dc.date.issued2003
dc.date.issued2003
dc.description.abstractAppropriation is the process by which peopleadopt and adapt technologies, fitting them intotheir working practices. It is similar tocustomisation, but concerns the adoptionpatterns of technology and the transformationof practice at a deeper level. Understandingappropriation is a key problem for developinginteractive systems, since it critical to thesuccess of technology deployment. It is also animportant research issue, since appropriationlies at the intersection of workplace studiesand design. Most accounts of appropriation in the researchliterature have taken a social perspective. Incontrast, this paper explores appropriation interms of the technical features that supportit. Drawing examples from applicationsdeveloped as part of a novel documentmanagement system, it develops an initial setof design principles for appropriabletechnologies. These principles are particularlyrelevant to component-based approaches tosystem design that blur the traditionalapplication boundaries.de
dc.identifier.doi10.1023/A:1026149119426
dc.identifier.pissn1573-7551
dc.identifier.urihttp://dx.doi.org/10.1023/A:1026149119426
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/3623
dc.publisherSpringer
dc.relation.ispartofComputer Supported Cooperative Work (CSCW): Vol. 12, No. 4
dc.relation.ispartofseriesComputer Supported Cooperative Work (CSCW)
dc.subjectappropriation
dc.subjectcustomisation
dc.subjectdeployment
dc.subjectdesign
dc.subjectdocument management
dc.subjectflexibility
dc.subjectvisibility
dc.titleThe Appropriation of Interactive Technologies: Some Lessons from Placeless Documentsde
dc.typeText/Journal Article
gi.citation.endPage490
gi.citation.startPage465
gi.citations.count292
gi.citations.elementFatemeh Alizadeh, Aikaterini Mniestri, Alarith Uhde, Gunnar Stevens (2022): On Appropriation and Nostalgic Reminiscence of Technology, In: CHI Conference on Human Factors in Computing Systems Extended Abstracts, doi:10.1145/3491101.3519676
gi.citations.elementNicolas LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis (2022): Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-05637-6_13
gi.citations.elementJu Yeon Jung, Tom Steinberger, John L. King, Mark S. Ackerman (2021): Negotiating Repairedness: How Artifacts Under Repair Become Contingently Stabilized, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(5), doi:10.1145/3476069
gi.citations.elementAlex Leavitt, John J. Robinson (2017): Upvote My News, In: Proceedings of the ACM on Human-Computer Interaction CSCW(1), doi:10.1145/3134700
gi.citations.elementPatty Beyrong Kuo, Christina Soma, Katherine Axford, Tad Hirsch, Zac E. Imel, Jake J. Van Epps (2022): Do as I say, not as I do: Therapist Evaluation of a Practice and Supervision Aid, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(6), doi:10.1145/3555185
gi.citations.elementPaul F. Marty (2005): Factors Influencing Error Recovery in Collections Databases: A Museum Case Study, In: The Library Quarterly 3(75), doi:10.1086/497310
gi.citations.elementThomas Ludwig, Michael Döll, Christoph Kotthaus (2019): "The Printer is Telling Me about Itself", In: Proceedings of the 2019 on Designing Interactive Systems Conference, doi:10.1145/3322276.3322342
gi.citations.elementJ.-C. Hautecouverture, N. Grégori, C. Brassac (2007): Appropriation d'une plate-forme de coopération par des enfants en cadre scolaire, In: European Review of Applied Psychology 1(57), doi:10.1016/j.erap.2006.01.003
gi.citations.elementPhil Turner (2017): Everyday Involvement with Technology, In: Human–Computer Interaction Series, doi:10.1007/978-3-319-70653-5_2
gi.citations.elementAmon Rapp, Arianna Boldi (2023): Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI, In: ACM Transactions on Computer-Human Interaction 6(30), doi:10.1145/3603497
gi.citations.elementFrancisco Nunes, Nervo Verdezoto, Geraldine Fitzpatrick, Morten Kyng, Erik Grönvall, Cristiano Storni (2015): Self-Care Technologies in HCI, In: ACM Transactions on Computer-Human Interaction 6(22), doi:10.1145/2803173
gi.citations.elementAmna Liaqat, Carrie Demmans Epp, Minghao Cai, Cosmin Munteanu (2023): Exploring Collaborative Culture Sharing Dynamics in Immigrant Families through Digital Crafting and Storytelling, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(7), doi:10.1145/3610098
gi.citations.elementPetra Schubert, Johannes H. Glitsch (2022): Use Cases and Collaboration Scenarios: how employees use socially-enabled Enterprise Collaboration Systems (ECS), In: International Journal of Information Systems and Project Management 2(4), doi:10.12821/ijispm040203
gi.citations.elementCharlotte Tang, Yan Xiao, Yunan Chen, Paul N. Gorman (2024): Human Factors and Design for Supporting Healthcare Teams, In: Cognitive Informatics in Biomedicine and Healthcare, doi:10.1007/978-3-031-69947-4_11
gi.citations.elementAsimina Vasalou, Yvonne Vezzoli, Nelly Joye, Emma Sumner, Laura Benton, Elisabeth Herbert, Liping Gan (2022): Appropriation of literacy technologies in the classroom: reflections from creative learning design workshops with primary school teachers, In: Journal of Research in Reading 3(45), doi:10.1111/1467-9817.12390
gi.citations.elementCami Rincón, Os Keyes, Corinne Cath (2021): Speaking from Experience, In: Proceedings of the ACM on Human-Computer Interaction CSCW1(5), doi:10.1145/3449206
gi.citations.elementAnna Maria Al Zubaidi-Polli, Nervo Verdezoto (2018): Learning from appropriation practices, In: International Journal of Pervasive Computing and Communications 1(14), doi:10.1108/ijpcc-d-18-00007
gi.citations.elementAna Paula Retore, Leonelo Dell Anhol Almeida (2019): Understanding Appropriation Through End-User Tailoring in Communication Systems: A Case Study on Slack and WhatsApp, In: Lecture Notes in Computer Science, doi:10.1007/978-3-030-21902-4_18
gi.citations.elementJordan Taylor, Wesley Hanwen Deng, Kenneth Holstein, Sarah Fox, Haiyi Zhu (2024): Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community, In: ACM Transactions on Computer-Human Interaction 6(31), doi:10.1145/3673229
gi.citations.elementSebastian Draxler, Adrian Jung, Alexander Boden, Gunnar Stevens (2011): Workplace warriors, In: Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, doi:10.1145/1984642.1984656
gi.citations.elementSteffen Budweg, Hans Schaffers, Rudolf Ruland, Kjetil Kristensen, Wolfgang Prinz (2011): Enhancing collaboration in communities of professionals using a Living Lab approach, In: Production Planning & Control 5-6(22), doi:10.1080/09537287.2010.536630
gi.citations.elementHung-pin Shih, Kee-hung Lai, T. C. E. Cheng (2013): Examining structural, perceptual, and attitudinal influences on the quality of information sharing in collaborative technology use, In: Information Systems Frontiers 2(17), doi:10.1007/s10796-013-9429-6
gi.citations.elementKai Spohrer (2015): Discussion of Findings, In: Progress in IS, doi:10.1007/978-3-319-25163-9_5
gi.citations.elementMark S. Ackerman, Juri Dachtera, Volkmar Pipek, Volker Wulf (2013): Sharing Knowledge and Expertise: The CSCW View of Knowledge Management, In: Computer Supported Cooperative Work (CSCW) 4-6(22), doi:10.1007/s10606-013-9192-8
gi.citations.elementKevin Krings, Nino S. Bohn, Nora Anna Luise Hille, Thomas Ludwig (2023): “What if everyone is able to program?” – Exploring the Role of Software Development in Science Fiction, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544548.3581436
gi.citations.elementEduardo H. Calvillo Gámez, Rodrigo Nieto-Gómez (2000): The Case of “Illicit Appropriation” in the Use of Technology, In: Technology for Facilitating Humanity and Combating Social Deviations, doi:10.4018/978-1-60960-094-5.ch012
gi.citations.elementMohamed Ez-Zaouia, Rubiela Carrillo (2024): The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work, In: ACM Transactions on Computer-Human Interaction 2(31), doi:10.1145/3622783
gi.citations.elementMagali Ollagnier-Beldame (2010): Foot-Printing E-Learners’ Activity, In: International Journal of Knowledge Management 3(6), doi:10.4018/jkm.2010070104
gi.citations.elementStephen Aguilar, Steven Lonn, Stephanie D. Teasley (2014): Perceptions and use of an early warning system during a higher education transition program, In: Proceedings of the Fourth International Conference on Learning Analytics And Knowledge, doi:10.1145/2567574.2567625
gi.citations.elementEllen Balka, Ina Wagner (2006): Making things work, In: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, doi:10.1145/1180875.1180912
gi.citations.elementAmy S. Hwang, Piper Jackson, Andrew Sixsmith, Louise Nygård, Arlene Astell, Khai N. Truong, Alex Mihailidis (2020): Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies, In: ACM Transactions on Computer-Human Interaction 6(27), doi:10.1145/3389377
gi.citations.elementThomas Ludwig, Alexander Boden, Volkmar Pipek (2017): 3D Printers as Sociable Technologies, In: ACM Transactions on Computer-Human Interaction 2(24), doi:10.1145/3007205
gi.citations.elementTomas Lindroth, Magnus Bergquist (2008): Breadcrumbs of interaction, In: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, doi:10.1145/1463160.1463189
gi.citations.elementFanny Bougenies, Julie Houriez, Simon Houriez, Sylvie Leleu-Merviel (2015): Musée pour tous : un dispositif de découverte dans les murs et son évaluation, In: Culture & musées 26, doi:10.4000/culturemusees.343
gi.citations.elementA. Waibel, R. Stiefelhagen, R. Carlson, J. Casas, J. Kleindienst, L. Lamel, O. Lanz, D. Mostefa, M. Omologo, F. Pianesi, L. Polymenakos, G. Potamianos, J. Soldatos, G. Sutschet, J. Terken (2010): Computers in the Human Interaction Loop, In: Handbook of Ambient Intelligence and Smart Environments, doi:10.1007/978-0-387-93808-0_40
gi.citations.elementJuhani Iivari, Netta Iivari (2011): Varieties of user-centredness: an analysis of four systems development methods, In: Information Systems Journal 2(21), doi:10.1111/j.1365-2575.2010.00351.x
gi.citations.elementHankyung Kim, Youn-Kyung Lim (2023): Investigating How Users Design Everyday Intelligent Systems in Use, In: Proceedings of the 2023 ACM Designing Interactive Systems Conference, doi:10.1145/3563657.3596039
gi.citations.elementNicolas Grégori, Jean-Charles Hautecouverture, François Charoy, Claude Godart (2005): Combining ergonomics, culture and scenario for the design of a cooperation platform, In: AI & SOCIETY 3(20), doi:10.1007/s00146-005-0025-2
gi.citations.elementKai Riemer, Robert B Johnston (2014): Rethinking the place of the artefact in IS using Heidegger's analysis of equipment, In: European Journal of Information Systems 3(23), doi:10.1057/ejis.2013.5
gi.citations.elementMatthew Lakier, Daniel Vogel (2022): More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs, In: Proceedings of the ACM on Human-Computer Interaction CSCW1(6), doi:10.1145/3512949
gi.citations.elementRobert Soden, Austin Lord (2018): Mapping Silences, Reconfiguring Loss, In: Proceedings of the ACM on Human-Computer Interaction CSCW(2), doi:10.1145/3274430
gi.citations.elementSebastian Draxler, Gunnar Stevens, Martin Stein, Alexander Boden, David Randall (2012): Supporting the social context of technology appropriation, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/2207676.2208687
gi.citations.elementMarkus Latzina, Joerg Beringer (2012): Transformative user experience, In: Interactions 2(19), doi:10.1145/2090150.2090159
gi.citations.elementThomas Ludwig, Peter Tolmie, Volkmar Pipek (2018): From the Internet of Things to an Internet of Practices, In: Internet of Things, doi:10.1007/978-3-319-94659-7_3
gi.citations.elementSusanne Mäkelä, Virpi Vellonen (2018): Designing for appropriation: A DIY kit as an educator's tool in special education schools, In: International Journal of Human-Computer Studies, doi:10.1016/j.ijhcs.2018.05.004
gi.citations.elementKai Spohrer (2015): Introduction, In: Progress in IS, doi:10.1007/978-3-319-25163-9_1
gi.citations.elementLeman Figen Gül, Can Uzun, Süheyla Müge Halıcı (2017): Studying Co-design, In: Communications in Computer and Information Science, doi:10.1007/978-981-10-5197-5_12
gi.citations.elementEdwin Blake, Uariaike Mbinge, Heike Winschiers-Theophilus, Donovan Maasz, Colin Stanley, Chris Paul Muashekele, Gereon Koch Kapuire (2021): Going Beyond Empowered Design by Scaffolding Inter-community Engagement, In: C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech, doi:10.1145/3461564.3461579
gi.citations.elementMarco Gillies (2019): Understanding the Role of Interactive Machine Learning in Movement Interaction Design, In: ACM Transactions on Computer-Human Interaction 1(26), doi:10.1145/3287307
gi.citations.elementMagdalena Godlewska, Bogdan Wiszniewski (2014): Smart Email: Almost An Agent Platform, In: Lecture Notes in Electrical Engineering, doi:10.1007/978-3-319-06773-5_78
gi.citations.elementRon Wakkary, Leah Maestri (2011): Four factors of change, In: CHI '11 Extended Abstracts on Human Factors in Computing Systems, doi:10.1145/1979742.1979815
gi.citations.elementIsidore Kafui Dorpenyo (2019): Recovering the Lost Voices of Users in Localization, In: User Localization Strategies in the Face of Technological Breakdown, doi:10.1007/978-3-030-26399-7_1
gi.citations.elementLuana Müller, Milene Selbach Silveira, Clarisse Sieckenius de Souza (2018): Do I Know What My Code is "Saying"?, In: Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, doi:10.1145/3274192.3274209
gi.citations.elementHelma Torkamaan, Steffen Steinert, Maria Soledad Pera, Olya Kudina, Samuel Kernan Freire, Himanshu Verma, Sage Kelly, Marie-Therese Sekwenz, Jie Yang, Karolien van Nunen, Martijn Warnier, Frances Brazier, Oscar Oviedo-Trespalacios (2024): Challenges and future directions for integration of large language models into socio-technical systems, In: Behaviour & Information Technology, doi:10.1080/0144929x.2024.2431068
gi.citations.elementKjeld Schmidt, Jørgen Bansler (2016): Computational Artifacts: Interactive and Collaborative Computing as an Integral Feature of Work Practice, In: COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy, doi:10.1007/978-3-319-33464-6_2
gi.citations.elementMagali Ollagnier-Beldame (2000): Foot-Printing E-Learners’ Activity, In: Conceptual Models and Outcomes of Advancing Knowledge Management, doi:10.4018/978-1-4666-0035-5.ch012
gi.citations.elementKevin Krings, Philip Weber, Florian Jasche, Thomas Ludwig (2022): FADER: An Authoring Tool for Creating Augmented Reality-Based Avatars from an End-User Perspective, In: Mensch und Computer 2022, doi:10.1145/3543758.3543778
gi.citations.elementKrishna Akhil Kumar Adavi, Amelia Acker (2023): What is a File on a Phone? Personal Information Management Practices Amongst WhatsApp Users, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(7), doi:10.1145/3610221
gi.citations.elementChristian Herzog, Alexander Richter (2016): Use Cases as a Means to Support the Appropriation of Enterprise Social Software, In: 2016 49th Hawaii International Conference on System Sciences (HICSS), doi:10.1109/hicss.2016.505
gi.citations.elementBruno A. Chagas, David F. Redmiles, Clarisse S. de Souza (2018): Observed Appropriation of IoT Technology, In: Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, doi:10.1145/3274192.3274225
gi.citations.elementStephanie Heintz, Effie L.-C. Law (2018): Digital Educational Games, In: ACM Transactions on Computer-Human Interaction 2(25), doi:10.1145/3177881
gi.citations.elementAlex Leavitt, John J. Robinson (2017): The Role of Information Visibility in Network Gatekeeping, In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, doi:10.1145/2998181.2998299
gi.citations.elementTimo Jakobi, Corinna Ogonowski, Nico Castelli, Gunnar Stevens, Volker Wulf (2017): The Catch(es) with Smart Home, In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3025453.3025799
gi.citations.elementKai Spohrer (2015): Findings, In: Progress in IS, doi:10.1007/978-3-319-25163-9_4
gi.citations.elementArvin Mesgari, Chitu Okoli, Ana Ortiz de Guinea (2025): Affordance-Based Information Technology Sensemaking [ABITS], In: Business & Information Systems Engineering, doi:10.1007/s12599-025-00924-8
gi.citations.elementLisa Wood, Monika Buscher, Bernard van Veelen, Sander van Splunter (2012): Agile Response and Collaborative Agile Workflows, In: 2012 IEEE 21st International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, doi:10.1109/wetice.2012.89
gi.citations.elementMateusz Dolata, Gerhard Schwabe (2018): Don’t be afraid! Persuasive Practices in the Wild, In: Computer Supported Cooperative Work (CSCW) 3-6(27), doi:10.1007/s10606-018-9330-4
gi.citations.elementClint Heyer, Margot Brereton (2010): Design from the everyday, In: Proceedings of the 8th ACM Conference on Designing Interactive Systems, doi:10.1145/1858171.1858222
gi.citations.elementAnne-Sophie Collard, Thierry De Smedt, Pierre Fastrez, Valèria Ligurgo, Thibault Philippette (2016): How Is Information Literacy Related to Social Competences in the Workplace?, In: Communications in Computer and Information Science, doi:10.1007/978-3-319-52162-6_8
gi.citations.elementSusan M. Ferreira, Sergio Sayago, Josep Blat (2016): Older people’s production and appropriation of digital videos: an ethnographic study, In: Behaviour & Information Technology 6(36), doi:10.1080/0144929x.2016.1265150
gi.citations.elementCharoula Angeli, Nicos Valanides (2018): Knowledge Base for Information and Communication Technology in Education, In: Springer International Handbooks of Education, doi:10.1007/978-3-319-71054-9_26
gi.citations.elementFahim Kawsar, Tatsuo Nakajima (2007): Persona, In: Proceedings of the 6th international conference on Mobile and ubiquitous multimedia, doi:10.1145/1329469.1329491
gi.citations.elementE. Loup-Escande, G. Loup (2020): Designing acceptable emerging technologies: what contribution from ergonomics?, In: Theoretical Issues in Ergonomics Science 5(22), doi:10.1080/1463922x.2020.1836568
gi.citations.elementBlair Lehman, Lin Gu, Jing Zhao, Eugene Tsuprun, Christopher Kurzum, Michael Schiano, Yulin Liu, G. Tanner Jackson (2020): Use of Adaptive Feedback in an App for English Language Spontaneous Speech, In: Lecture Notes in Computer Science, doi:10.1007/978-3-030-52237-7_25
gi.citations.elementH Khalid, A Dix (2010): Learning from the appropriation of photologs, In: 2010 International Conference on User Science and Engineering (i-USEr), doi:10.1109/iuser.2010.5716772
gi.citations.elementGérald Gaglio, Myriam Lewkowicz, Matthieu Tixier (2016): "It is Not Because You Have Tools that You Must use Them", In: Proceedings of the 19th International Conference on Supporting Group Work, doi:10.1145/2957276.2957288
gi.citations.elementAlberto Michele Felicetti, Antonio Cimino, Alberto Mazzoleni, Salvatore Ammirato (2024): Artificial intelligence and project management: An empirical investigation on the appropriation of generative Chatbots by project managers, In: Journal of Innovation & Knowledge 3(9), doi:10.1016/j.jik.2024.100545
gi.citations.elementM.-E. Bobillier Chaumon (2016): L’acceptation située des technologies dans et par l’activité : premiers étayages pour une clinique de l’usage, In: Psychologie du Travail et des Organisations 1(22), doi:10.1016/j.pto.2016.01.001
gi.citations.elementRaul Masu, Mela Bettega, Nuno N. Correia, Teresa Romão (2023): Investigating performance ecologies using screen scores: a case study, In: Personal and Ubiquitous Computing 5(27), doi:10.1007/s00779-023-01719-y
gi.citations.elementManon Plégat (2023): Les systèmes d’information partagés en maisons de santé, In: Socio-anthropologie, doi:10.4000/socio-anthropologie.13320
gi.citations.elementEllie Harmon, Nancy J. Nersessian (2008): Cognitive partnerships on the bench top, In: Proceedings of the 7th ACM conference on Designing interactive systems, doi:10.1145/1394445.1394458
gi.citations.elementChiara Rossitto, Cristian Bogdan, Kerstin Severinson-Eklundh (2013): Understanding Constellations of Technologies in Use in a Collaborative Nomadic Setting, In: Computer Supported Cooperative Work (CSCW) 2(23), doi:10.1007/s10606-013-9196-4
gi.citations.elementBeatrice Monastero, David K. McGookin (2018): Traces, In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3173574.3174061
gi.citations.elementJuan David Hincapie-Ramos (2010): Infrastructure awareness, In: Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct, doi:10.1145/1864431.1864488
gi.citations.elementSebastian Draxler, Gunnar Stevens (2011): Supporting the Collaborative Appropriation of an Open Software Ecosystem, In: Computer Supported Cooperative Work (CSCW) 4-5(20), doi:10.1007/s10606-011-9148-9
gi.citations.elementKoray Tahiroğlu (2021): Ever-shifting roles in building, composing and performing with digital musical instruments, In: Journal of New Music Research 2(50), doi:10.1080/09298215.2021.1900275
gi.citations.elementJoseph A. Gonzales, Casey Fiesler, Amy Bruckman (2015): Towards an Appropriable CSCW Tool Ecology, In: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, doi:10.1145/2675133.2675240
gi.citations.elementPeter Dalsgaard, Eva Eriksson, Lone Koefoed Hansen (2005): Rethinking information handling, In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility, doi:10.1145/1094562.1094589
gi.citations.elementYonglei Tao, Jagdeesh Nandigam (2024): Discovering Unanticipated Uses of Interactive Applications to Improve Usability and Enhance Functionality, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-61362-3_15
gi.citations.elementJose Rojas, Matthew Chalmers (2009): The Appropriation of Information and Communication Technology: A Cross-Cultural Perspective, In: Lecture Notes in Computer Science, doi:10.1007/978-3-642-02574-7_77
gi.citations.elementMark O’Rourke, Andreanne Doyon (2024): Rethinking assessment strategies to improve authentic representations of learning: using blogs as a creative assessment alternative to develop professional skills, In: International Journal of Educational Technology in Higher Education 1(21), doi:10.1186/s41239-024-00483-0
gi.citations.elementKatryne Ouellet, Marie-Claude Larouche, Denis Simard, Luc Prud’homme (2019): LES ENJEUX ASSOCIÉS À L’APPROPRIATION DE RESSOURCES NUMÉRIQUES MUSÉALES PAR DES ENSEIGNANTS DU SECONDAIRE DU QUÉBEC : PROPOSITION D’UN CADRE D’ANALYSE, In: Revue de recherches en littératie médiatique multimodale, doi:10.7202/1062029ar
gi.citations.elementAmaury Belin, Yannick Prié (2012): DIAM, In: Proceedings of the Designing Interactive Systems Conference, doi:10.1145/2317956.2318053
gi.citations.elementMonika Büscher, Michael Christensen, Klaus Marius Hansen, Preben Mogensen, Dan Shapiro (2008): Bottom-up, Top-down? Connecting Software Architecture Design with Use, In: Computer Supported Cooperative Work, doi:10.1007/978-1-84628-925-5_8
gi.citations.elementCarmelo Ardito, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, Antonio Piccinno, Li Zhu (2014): On the transferability of a meta-design model supporting end-user development, In: Universal Access in the Information Society 2(14), doi:10.1007/s10209-013-0339-7
gi.citations.elementGeorge Kiambuthi Wainaina, Bernhard Truffer (2024): The missing link for effective informal settlement upgrading: Appropriation shaping the outcome of new infrastructure, In: Urban Studies 12(61), doi:10.1177/00420980241236077
gi.citations.elementShi Liu, Shahrier Erfan Harun, Florian Jasche, Thomas Ludwig (2021): Supporting the Onboarding of 3D Printers through Conversational Agents, In: Mensch und Computer 2021, doi:10.1145/3473856.3474010
gi.citations.elementPhil Turner (2016): Post-cognitive Interaction, In: Human–Computer Interaction Series, doi:10.1007/978-3-319-42235-0_9
gi.citations.elementValèria Ligurgo (2016): Media and Information Literacy Competences in the Workplace, In: Proceedings of the 19th International Conference on Supporting Group Work, doi:10.1145/2957276.2997023
gi.citations.elementPaul Noble, Ann Blandford (2013): You Can’t Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices, In: Lecture Notes in Computer Science, doi:10.1007/978-3-642-40480-1_26
gi.citations.elementJörg Beringer, Markus Latzina (2015): Elastic Workplace Design, In: Computer Supported Cooperative Work, doi:10.1007/978-1-4471-6720-4_3
gi.citations.elementPaul F. Marty (2005): Factors Influencing the Co-Evolution of Computer-Mediated Collaborative Practices and Systems: A Museum Case Study, In: Journal of Computer-Mediated Communication 4(10), doi:10.1111/j.1083-6101.2005.tb00275.x
gi.citations.elementXiao Zhang, Ron Wakkary, Leah Maestri, Audrey Desjardins (2012): Memory-storming, In: Proceedings of the Designing Interactive Systems Conference, doi:10.1145/2317956.2318035
gi.citations.elementMin Kyung Lee, Daniel Kusbit, Evan Metsky, Laura Dabbish (2015): Working with Machines, In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, doi:10.1145/2702123.2702548
gi.citations.elementJohn M. Carroll, Mary Beth Rosson (2007): Participatory design in community informatics, In: Design Studies 3(28), doi:10.1016/j.destud.2007.02.007
gi.citations.elementFrank Elavsky, Lucas Nadolskis, Dominik Moritz (2023): Data Navigator: An Accessibility-Centered Data Navigation Toolkit, In: IEEE Transactions on Visualization and Computer Graphics, doi:10.1109/tvcg.2023.3327393
gi.citations.elementRoos Voorend, Jan Derboven, Karin Slegers, Anneleen Baert, Els Clays (2019): Human Agency in Self-Management Tools, In: Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, doi:10.1145/3329189.3329242
gi.citations.elementCarrie Demmans Epp, Rhonda McEwen, Rachelle Campigotto, Karyn Moffatt (2015): Information practices and user interfaces: Student use of an iOS application in special education, In: Education and Information Technologies 5(21), doi:10.1007/s10639-015-9392-6
gi.citations.elementChien Wen (Tina) Yuan, Nanyi Bi (2022): Too close to lie to you: investigating availability management on multiple communication tools across different social relationships, In: Library Hi Tech 3(41), doi:10.1108/lht-01-2022-0080
gi.citations.elementFahim Kawsar, Kaori Fujinami, Tatsuo Nakajima, Jong Hyuk Park, Sang-Soo Yeo (2009): A portable toolkit for supporting end-user personalization and control in context-aware applications, In: Multimedia Tools and Applications 3(47), doi:10.1007/s11042-009-0330-8
gi.citations.elementPhil Turner (2020): Imagination and Design, In: Human–Computer Interaction Series, doi:10.1007/978-3-030-37348-1_3
gi.citations.elementKai Spohrer (2015): Theoretical Foundations, In: Progress in IS, doi:10.1007/978-3-319-25163-9_2
gi.citations.elementRoberto Martinez-Maldonado, Lucila Carvalho, Peter Goodyear (2018): Collaborative Design-in-use, In: Proceedings of the ACM on Human-Computer Interaction CSCW(2), doi:10.1145/3274387
gi.citations.elementThomas Ludwig, Christoph Kotthaus, Volkmar Pipek (2017): Should I Try Turning It Off and On Again?, In: 3D Printing, doi:10.4018/978-1-5225-1677-4.ch015
gi.citations.elementAsha Thomas, Harshleen Kaur Duggal, Puja Khatri, Vincenzo Corvello (2024): Chatgpt Appropriation: A Catalyst for Creative Performance, Innovation Orientation, and Agile Leadership, doi:10.2139/ssrn.4781484
gi.citations.elementJina Huh (2009): Users' ongoing work on managing computational artifacts, In: CHI '09 Extended Abstracts on Human Factors in Computing Systems, doi:10.1145/1520340.1520449
gi.citations.elementHanne Westh Nicolajsen, Jorgen P. Bansler (2009): Evolving Information Ecologies, In: Advances in Electronic Commerce, doi:10.4018/978-1-60566-378-4.ch018
gi.citations.elementYong Ming Kow, Xianghua Ding (2016): "Hey, I know what this is!", In: Proceedings of the 19th International Conference on Supporting Group Work, doi:10.1145/2957276.2957279
gi.citations.elementMerja Bauters, Jana Pejoska, Eva Durall, Katri Saarikivi, Valtteri Wikström, Mari Falcon, Silja Martikainen (2021): Are you there? Presence in collaborative distance work, In: Human Technology 3(17), doi:10.14254/1795-6889.2021.17-3.5
gi.citations.elementRichmond Y. Wong, Deirdre K. Mulligan (2019): Bringing Design to the Privacy Table, In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3290605.3300492
gi.citations.elementSami Saeed Alghamdi, Christopher Bull, Ahmed Kharrufa (2024): Thematic Analysis of Self-Regulation Narratives in Textual Posts by Informal Programming Learners on Social Media, In: 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), doi:10.1109/vl/hcc60511.2024.00033
gi.citations.elementCarrie J. Cai, Samantha Winter, David Steiner, Lauren Wilcox, Michael Terry (2019): "Hello AI": Uncovering the Onboarding Needs of Medical Practitioners for Human-AI Collaborative Decision-Making, In: Proceedings of the ACM on Human-Computer Interaction CSCW(3), doi:10.1145/3359206
gi.citations.element(2022): Front Matter, In: 4D Printing 1, doi:10.1002/9781394163786.fmatter
gi.citations.elementKai Spohrer (2015): Conclusion, In: Progress in IS, doi:10.1007/978-3-319-25163-9_6
gi.citations.elementMyriam Lewkowicz (2017): De la domestication des technologies, In: Annales des Mines - Réalités industrielles 2(Mai 2017), doi:10.3917/rindu1.172.0033
gi.citations.elementHyangah Kim, Woohun Lee (2012): Framing creative uses for describing cases of appropriation, In: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion, doi:10.1145/2141512.2141561
gi.citations.elementSvetlana Yarosh, Tara Matthews, Thomas P. Moran, Barton Smith (2009): What Is an Activity? Appropriating an Activity-Centric System, In: Lecture Notes in Computer Science, doi:10.1007/978-3-642-03658-3_62
gi.citations.elementMao Mao, David A. Good (2018): Understanding the Use and Motivation of Digital Music Technologies among Middle-Aged and Older Adults, In: Electronic Workshops in Computing, doi:10.14236/ewic/hci2018.47
gi.citations.elementAdriana de Souza e Silva, Mai Nou Xiong-Gum (2020): Mobile Networked Creativity: Developing a Theoretical Framework for Understanding Creativity as Survival, In: Communication Theory 4(31), doi:10.1093/ct/qtaa006
gi.citations.elementPablo-Alejandro Quinones, Stephanie D. Teasley, Steven Lonn (2013): Appropriation by unanticipated users, In: Proceedings of the 2013 conference on Computer supported cooperative work, doi:10.1145/2441776.2441949
gi.citations.elementAudrey Desjardins, Ron Wakkary (2013): Manifestations of everyday design, In: Proceedings of the 9th ACM Conference on Creativity & Cognition, doi:10.1145/2466627.2466643
gi.citations.elementSamar Helou, Victoria Abou-Khalil, Goshiro Yamamoto, Eiji Kondoh, Hiroshi Tamura, Shusuke Hiragi, Osamu Sugiyama, Kazuya Okamoto, Masayuki Nambu, Tomohiro Kuroda (2019): Understanding the Situated Roles of Electronic Medical Record Systems to Enable Redesign: Mixed Methods Study, In: JMIR Human Factors 3(6), doi:10.2196/13812
gi.citations.elementArvind Karunakaran, Sandeep Purao (2011): Templating in practice, In: Proceedings of the 2011 iConference, doi:10.1145/1940761.1940873
gi.citations.elementSarah Rüller, Konstantin Aal, Simon Holdermann, Peter Tolmie, Andrea Hartmann, Markus Rohde, Martin Zillinger, Volker Wulf (2021): ‘Technology is Everywhere, we have the Opportunity to Learn it in the Valley’: The Appropriation of a Socio-Technical Enabling Infrastructure in the Moroccan High Atlas, In: Computer Supported Cooperative Work (CSCW) 2(31), doi:10.1007/s10606-021-09401-8
gi.citations.elementRobin Sease, David W. McDonald (2011): The organization of home media, In: ACM Transactions on Computer-Human Interaction 2(18), doi:10.1145/1970378.1970383
gi.citations.elementVincenzo Corvello (2025): Generative AI and the future of innovation management: A human centered perspective and an agenda for future research, In: Journal of Open Innovation: Technology, Market, and Complexity 1(11), doi:10.1016/j.joitmc.2024.100456
gi.citations.elementMartin Viktorelius, Scott N. MacKinnon, Monica Lundh (2021): Automation and the imbrication of human and material agency: A sociomaterial perspective, In: International Journal of Human-Computer Studies, doi:10.1016/j.ijhcs.2020.102538
gi.citations.elementBrian Kinnee, Audrey Desjardins, Daniela Rosner (2023): Autospeculation: Reflecting on the Intimate and Imaginative Capacities of Data Analysis, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544548.3580902
gi.citations.elementRebai Rim, Abid Aymen, Maalej Mohamed Amin, Mahfoudhi Adel (2015): Cloud computing for an adaptive Web interface, In: 2015 5th International Conference on Information & Communication Technology and Accessibility (ICTA), doi:10.1109/icta.2015.7426933
gi.citations.elementMustafa Selçuk Çıdık, David Boyd, Niraj Thurairajah (2017): Ordering in disguise: digital integration in built-environment practices, In: Building Research & Information 6(45), doi:10.1080/09613218.2017.1309767
gi.citations.elementInha Cha, Sung-In Kim, Hwajung Hong, Heejeong Yoo, Youn-kyung Lim (2021): Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3411764.3445116
gi.citations.elementSzu-Yu (Cyn) Liu (2017): To Decompose Is to Create, In: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, doi:10.1145/3059454.3078696
gi.citations.elementJessica Le Bris (2016): Pedelecs as New Tools for Active Mobility: ‘Cheating’ or Sustainable Transportation?, In: Sustainable Mobility in Metropolitan Regions, doi:10.1007/978-3-658-14428-9_10
gi.citations.elementTao Long, Katy Ilonka Gero, Lydia B Chilton (2024): Not Just Novelty: A Longitudinal Study on Utility and Customization of an AI Workflow, In: Designing Interactive Systems Conference, doi:10.1145/3643834.3661587
gi.citations.element(2016): Bibliography, In: Fab Labs, doi:10.1002/9781119318392.biblio
gi.citations.elementFriedericke Hardering (2020): Von der Arbeit 4.0 zum Sinn 4.0? Über das Sinnerleben in der Arbeit in Zeiten der Digitalisierung, In: Österreichische Zeitschrift für Soziologie 1(46), doi:10.1007/s11614-020-00439-4
gi.citations.elementMarco Gillies, Harry Brenton, Andrea Kleinsmith (2015): Embodied design of full bodied interaction with virtual humans, In: Proceedings of the 2nd International Workshop on Movement and Computing, doi:10.1145/2790994.2790996
gi.citations.elementAntti Salovaara (2009): Studying appropriation of everyday technologies, In: CHI '09 Extended Abstracts on Human Factors in Computing Systems, doi:10.1145/1520340.1520447
gi.citations.elementLorentsa Gkinko, Amany Elbanna (2023): The appropriation of conversational AI in the workplace: A taxonomy of AI chatbot users, In: International Journal of Information Management, doi:10.1016/j.ijinfomgt.2022.102568
gi.citations.elementHubert Dariusz Zając, Jorge Miguel Neves Ribeiro, Silvia Ingala, Simona Gentile, Ruth Wanjohi, Samuel Nguku Gitau, Jonathan Frederik Carlsen, Michael Bachmann Nielsen, Tariq Osman Andersen (2024): "It depends": Configuring AI to Improve Clinical Usefulness Across Contexts, In: Designing Interactive Systems Conference, doi:10.1145/3643834.3660707
gi.citations.elementKyle M. L. Jones (2018): Advising the whole student: eAdvising analytics and the contextual suppression of advisor values, In: Education and Information Technologies 1(24), doi:10.1007/s10639-018-9781-8
gi.citations.elementAntti Salovaara, Sacha Helfenstein, Antti Oulasvirta (2011): Everyday appropriations of information technology: A study of creative uses of digital cameras, In: Journal of the American Society for Information Science and Technology 12(62), doi:10.1002/asi.21643
gi.citations.elementSaqib Saeed, Markus Rohde (2013): Technology Design for E-Governance in Nonprofit Organizations, In: Human-Centered System Design for Electronic Governance, doi:10.4018/978-1-4666-3640-8.ch004
gi.citations.elementDavid Roedl, Shaowen Bardzell, Jeffrey Bardzell (2015): Sustainable Making? Balancing Optimism and Criticism in HCI Discourse, In: ACM Transactions on Computer-Human Interaction 3(22), doi:10.1145/2699742
gi.citations.elementLaure Martins-Baltar, Yann Laurillau, Gaëlle Calvary (2012): IHM perlées pour le Cloud Computing, In: Proceedings of the 2012 Conference on Ergonomie et Interaction homme-machine, doi:10.1145/2652574.2653415
gi.citations.elementKatharina Bredies (2015): Strange Shapes and Unexpected Forms: New Technologies, Innovative Interfaces, and Design-in-Use, In: Design Issues 1(31), doi:10.1162/desi_a_00308
gi.citations.elementDaniel Mwesigwa, Christopher Csíkszentmihályi (2024): Air/time Travel: Rethinking Appropriation in Global HCI and Futures of Electronic Exchange, In: Proceedings of the CHI Conference on Human Factors in Computing Systems, doi:10.1145/3613904.3642590
gi.citations.elementDarren Reed, Andrew Monk (2010): Inclusive design: beyond capabilities towards context of use, In: Universal Access in the Information Society 3(10), doi:10.1007/s10209-010-0206-8
gi.citations.element(2014): ◾ Efficient Join Query Processing on the Cloud, In: Cloud Computing and Digital Media, doi:10.1201/b16614-13
gi.citations.elementThomas Ludwig, Volkmar Pipek, Peter Tolmie (2018): Designing for Collaborative Infrastructuring, In: Proceedings of the ACM on Human-Computer Interaction CSCW(2), doi:10.1145/3274382
gi.citations.element(2023): Bibliography, In: Digitisation, AI and Algorithms in African Journalism and Media Contexts, doi:10.1108/978-1-80455-135-620231012
gi.citations.elementLizzy Bleumers, Karen Mouws, Jonathan Huyghe, Maarten Van Mechelen, Ilse Mariën, Bieke Zaman (2015): Sensitivity to parental play beliefs and mediation in young children's hybrid play activities, In: Proceedings of the 14th International Conference on Interaction Design and Children, doi:10.1145/2771839.2771857
gi.citations.elementChristopher Paul Middup, Peter Johnson (2000): Modeling Group Artifact Adoption for Awareness in Activity-Focused Co-located Meetings, In: Lecture Notes in Computer Science, doi:10.1007/978-3-540-77222-4_11
gi.citations.elementNajeeb Gambo, Mark Perry, Armin Kashefi, Daniel Azerikatoa Ayoung (2020): Harnessing social and collaborative tools in digital disaster response work: Implications for design and practice, In: Information Development 3(37), doi:10.1177/0266666920932268
gi.citations.elementSebastian Draxler, Gunnar Stevens, Alexander Boden (2014): Keeping the Development Environment Up to Date—A Study of the Situated Practices of Appropriating the Eclipse IDE, In: IEEE Transactions on Software Engineering 11(40), doi:10.1109/tse.2014.2354047
gi.citations.elementBidit Lal Dey, John M.T. Balmer, Ameet Pandit, Mike Saren (2018): Selfie appropriation by young British South Asian adults, In: Information Technology & People 2(31), doi:10.1108/itp-08-2016-0178
gi.citations.elementDaniel Dommnguez Figaredo, Esther Masana (2012): Aprendizaje Ubicuo y Ecosistemas HHbridos (Ubiquitous Learning & Hybrid Ecosystems), In: SSRN Electronic Journal, doi:10.2139/ssrn.2812648
gi.citations.elementSusann Wagenknecht, Matthias Korn (2016): Hacking as Transgressive Infrastructuring, In: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, doi:10.1145/2818048.2820027
gi.citations.elementCarrie Demmans Epp (2017): Migrants and Mobile Technology Use: Gaps in the Support Provided by Current Tools, In: Journal of Interactive Media in Education 1(2017), doi:10.5334/jime.432
gi.citations.elementPetra Schubert (2024): IRECS Framework: Identification of Requirements for Enterprise Collaboration Systems, In: Procedia Computer Science, doi:10.1016/j.procs.2024.06.320
gi.citations.elementJanaina Cintra Abib, Junia Anacleto (2017): The Design Process to Healthcare Applications: Guidelines Mapping to Integrate User´s Contexts and Abilities, In: Lecture Notes in Computer Science, doi:10.1007/978-3-319-58071-5_21
gi.citations.elementC. Herodotou, N. Winters, M. Kambouri (2012): A Motivationally Oriented Approach to Understanding Game Appropriation, In: International Journal of Human-Computer Interaction 1(28), doi:10.1080/10447318.2011.566108
gi.citations.elementNadia Caidi, Cansu Ekmekcioglu, Rojin Jamali, Priyank Chandra (2023): (Re)Capturing the Spirit of Ramadan: Techno-Religious Practices in the Time of COVID-19, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(7), doi:10.1145/3610040
gi.citations.elementNatalia Romero Herrera (2016): The Emergence of Living Lab Methods, In: Living Labs, doi:10.1007/978-3-319-33527-8_2
gi.citations.elementNicolas LaLone, Phoebe O. Toups Dugas, Michelle V. Cormier (2023): A Quest?!: The Secret Life of Gameworld Punctuation, In: Proceedings of the ACM on Human-Computer Interaction CHI PLAY(7), doi:10.1145/3611040
gi.citations.elementMohammad Mohammad, Yi-Chen Lan (2013): Overcoming the Barriers to Accessing Government Online Services in Australia, In: International Journal of E-Services and Mobile Applications 3(5), doi:10.4018/jesma.2013070101
gi.citations.elementThomas Ludwig, Oliver Stickel, Alexander Boden, Volkmar Pipek (2014): Towards sociable technologies, In: Proceedings of the 2014 conference on Designing interactive systems, doi:10.1145/2598510.2598528
gi.citations.elementPetri Mannonen (2011): Technology Cultures, In: Handbook of Research on Culturally-Aware Information Technology, doi:10.4018/978-1-61520-883-8.ch005
gi.citations.elementAntti Salovaara, Sakari Tamminen (2008): Acceptance or Appropriation? A Design-Oriented Critique of Technology Acceptance Models, In: Future Interaction Design II, doi:10.1007/978-1-84800-385-9_8
gi.citations.elementStéphane Safin, Marie Maitrallin, Bruno Fruchard, Eric Lecolinet (2021): Processus d’appropriation et de mémorisation de raccourcis gestuels sur trackpad : Etude longitudinale des stratégies et usages des utilisateurs et impact d’une aide visuo-sémantique, In: 32e Conférence Francophone sur l'Interaction Homme-Machine, doi:10.1145/3450522.3451332
gi.citations.elementMiguel A. Renom, Baptiste Caramiaux, Michel Beaudouin-Lafon (2022): Exploring Technical Reasoning in Digital Tool Use, In: CHI Conference on Human Factors in Computing Systems, doi:10.1145/3491102.3501877
gi.citations.elementLena Recki, Kalvin Kroth, Veronika Krauß, Lena Klöckner, Christina Pakusch, Paul Bossauer, Lukas Böhm, Felix Peters, Ariane Stöbitsch, Alexander Boden (2024): Digitale Verantwortung, In: Verbraucherinformatik, doi:10.1007/978-3-662-68706-2_5
gi.citations.elementClara S. Nitschke, Susan P. Williams (2018): Traces of design activity: the design of coordination mechanisms in the shaping of enterprise collaboration systems, In: Procedia Computer Science, doi:10.1016/j.procs.2018.10.078
gi.citations.elementCarrie Demmans Epp (2019): Developing an Adaptive Mobile Tool to Scaffold the Communication and Vocabulary Acquisition of Language Learners, In: Handbook of Mobile Teaching and Learning, doi:10.1007/978-981-13-2766-7_92
gi.citations.elementYasmine Kotturi, Jenny Yu, Pranav Khadpe, Erin Gatz, Harvey Zheng, Sarah E. Fox, Chinmay Kulkarni (2024): Peerdea: Co-Designing a Peer Support Platform with Creative Entrepreneurs, In: Proceedings of the ACM on Human-Computer Interaction CSCW1(8), doi:10.1145/3637384
gi.citations.elementGermain Poizat, Yvon Haradji, David Adé (2013): When design of everyday things meets lifelong learning…, In: International Journal of Lifelong Education 1(32), doi:10.1080/02601370.2012.734485
gi.citations.elementNatalia Romero Herrera (2016): In-Situ and Mixed-Design Interventions, In: Living Labs, doi:10.1007/978-3-319-33527-8_12
gi.citations.elementAntti Salovaara (2007): Appropriation of a MMS-based comic creator, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/1240624.1240794
gi.citations.elementClaudia Müller, Marén Schorch, David Struzek (2023): Mutually Designing Domestic IT Applications with Older Adults, In: Medien der Kooperation – Media of Cooperation, doi:10.1007/978-3-658-39037-2_10
gi.citations.elementThomas Ludwig, Christoph Kotthaus, Volkmar Pipek (2015): Should I Try Turning It Off and On Again?, In: International Journal of Information Systems for Crisis Response and Management 3(7), doi:10.4018/ijiscram.2015070104
gi.citations.elementJörgen Skågeby (2018): Critical incidents in everyday technology use: exploring digital breakdowns, In: Personal and Ubiquitous Computing 1(23), doi:10.1007/s00779-018-1184-8
gi.citations.elementBeat Signer, Reinout Roels, Robert van Barlingen, Brent Willems (2021): Back to the Future: Bringing Original Hypermedia and Cross-Media Concepts to Modern Desktop Environments, In: Proceedings of the 32st ACM Conference on Hypertext and Social Media, doi:10.1145/3465336.3475122
gi.citations.elementPhil Turner (2013): How We Cope with Digital Technology, In: Synthesis Lectures on Human-Centered Informatics, doi:10.2200/s00519ed2v01y201307hci018
gi.citations.elementRaul Masu, Andrea Conci, Zeno Menestrina, Fabio Morreale, Antonella De Angeli (2016): Beatfield: An Open-Meaning Audiovisual Exploration, In: COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy, doi:10.1007/978-3-319-33464-6_20
gi.citations.elementOliver Stickel, Dominik Hornung, Konstantin Aal, Markus Rohde, Volker Wulf (2015): 3D Printing with Marginalized Children—An Exploration in a Palestinian Refugee Camp, In: ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015, Oslo, Norway, doi:10.1007/978-3-319-20499-4_5
gi.citations.elementCatherine Dwyer, Starr Roxanne Hiltz, George Widmeyer (2008): Understanding Development and Usage of Social Networking Sites: The Social Software Performance Model, In: Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008), doi:10.1109/hicss.2008.476
gi.citations.elementClaus Bossen, Peter Dalsgaard (2005): Conceptualization and appropriation, In: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility, doi:10.1145/1094562.1094574
gi.citations.elementBert Vandenberghe, Jasper Vanhoof, Roos Voorend, David Geerts, Fabienne Dobbels (2018): The 'Self' as Barrier for Self-Management Technologies in Healthcare?, In: Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, doi:10.1145/3240925.3240974
gi.citations.elementClint Heyer (2018): Designing for Coping, In: Interacting with Computers 6(30), doi:10.1093/iwc/iwy025
gi.citations.elementTimo Tokkonen, Atte Kinnula, Marianne Kinnula, Kari Kuutti (2023): Work practice view to digitalization – A literature review, In: Procedia Computer Science, doi:10.1016/j.procs.2023.01.355
gi.citations.elementSa-Rang Um, Hye-Ri Shin, Young-Sun Kim, Gurvan Branellec, Ji-Yong Lee (2022): Fintech et seniors Sud-Coréens : une étude des facteurs d’acceptation, In: Innovations 1(N° 67), doi:10.3917/inno.067.0195
gi.citations.elementAlexander Richter, Alexander Stocker, Sebastian Müller, Gabriela Avram (2013): Knowledge management goals revisited, In: VINE 2(43), doi:10.1108/03055721311329927
gi.citations.elementThomas Ludwig, Julian Dax, Volkmar Pipek, Volker Wulf (2017): A Practice-Oriented Paradigm for End-User Development, In: New Perspectives in End-User Development, doi:10.1007/978-3-319-60291-2_2
gi.citations.elementRaul Masu, Nuno N. Correia, Stephan Jurgens, Ivana Druzetic, William Primett (2019): How do Dancers Want to Use Interactive Technology?, In: Proceedings of the 9th International Conference on Digital and Interactive Arts, doi:10.1145/3359852.3359869
gi.citations.elementBen Collier, James Stewart (2021): Privacy Worlds: Exploring Values and Design in the Development of the Tor Anonymity Network, In: Science, Technology, & Human Values 5(47), doi:10.1177/01622439211039019
gi.citations.elementMartin Stein, Johanna Meurer, Alexander Boden, Volker Wulf (2017): Mobility in Later Life, In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3025453.3025672
gi.citations.elementDaniel Russo (2024): Navigating the Complexity of Generative AI Adoption in Software Engineering, In: ACM Transactions on Software Engineering and Methodology 5(33), doi:10.1145/3652154
gi.citations.elementArman Arakelyan, David Lamas (2013): Facilitation of sustainability through appropriation-enabling design, In: Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation, doi:10.1145/2500342.2500347
gi.citations.elementCharoula Angeli, Nicos Valanides (2018): Knowledge Base for Information and Communication Technology in Education, In: Springer International Handbooks of Education, doi:10.1007/978-3-319-53803-7_26-1
gi.citations.elementKathryn E. Ringland, Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, Gillian R. Hayes (2016): Would You Be Mine, In: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2982142.2982172
gi.citations.elementVerena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi (2016): Interaction Design Labels, In: Proceedings of the 2016 ACM Conference on Designing Interactive Systems, doi:10.1145/2901790.2901846
gi.citations.elementRui Zhou, Betsy DiSalvo (2020): User's Role in Platform Infrastructuralization: WeChat as an Exemplar, In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3313831.3376201
gi.citations.elementShu Zhang, Menno D.T. de Jong, Jordy F. Gosselt (2022): Twitter as a Technical Communication Platform: How IT Companies' Message Characteristics Relate to Online Engagement, In: Technical Communication 2(69), doi:10.55177/tc657458
gi.citations.elementVictor Zappi, Andrew McPherson (2018): Hackable Instruments: Supporting Appropriation and Modification in Digital Musical Interaction, In: Frontiers in ICT, doi:10.3389/fict.2018.00026
gi.citations.elementJan Derboven, Roos Voorend, Karin Slegers (2019): Design trade-offs in self-management technology: the HeartMan case, In: Behaviour & Information Technology 1(39), doi:10.1080/0144929x.2019.1634152
gi.citations.elementFlorian Jasche, Philip Weber, Shi Liu, Thomas Ludwig (2023): PrintAssist—a conversational human-machine interface for 3D printers, In: i-com 1(22), doi:10.1515/icom-2022-0045
gi.citations.elementThomas Herrmann, Gabriele Kunau, Kai-uwe Loser (2007): Socio-technical Self-Description as a Means for Projects of Introducing Computer Supported Cooperation, In: 2007 40th Annual Hawaii International Conference on System Sciences (HICSS'07), doi:10.1109/hicss.2007.491
gi.citations.elementAnders I. Mørch, Valentina Caruso, Melissa D. Hartley (2017): End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application, In: New Perspectives in End-User Development, doi:10.1007/978-3-319-60291-2_13
gi.citations.elementJohanna Meurer, Claudia Müller, Carla Simone, Ina Wagner, Volker Wulf (2018): Designing for Sustainability: Key Issues of ICT Projects for Ageing at Home, In: Computer Supported Cooperative Work (CSCW) 3-6(27), doi:10.1007/s10606-018-9317-1
gi.citations.elementXinyi (Ceciley) Zhang, Cameron W. Piercy, Sun Kyong Lee (2023): A Test of the Mobile Phone Appropriation Model: A Comparison between Chinese and US Samples, In: Asian Communication Research 2(20), doi:10.20879/acr.2023.20.012
gi.citations.elementAlexander Stocker, Alexander Richter, Patrick Hoefler, Klaus Tochtermann (2012): Exploring Appropriation of Enterprise Wikis:, In: Computer Supported Cooperative Work (CSCW) 2-3(21), doi:10.1007/s10606-012-9159-1
gi.citations.elementSaara Ala-Luopa, Thomas Olsson, Kaisa Väänänen, Maria Hartikainen, Jouko Makkonen (2024): Trusting Intelligent Automation in Expert Work: Accounting Practitioners’ Experiences and Perceptions, In: Computer Supported Cooperative Work (CSCW) 4(33), doi:10.1007/s10606-024-09499-6
gi.citations.elementRajendra Singh, Vitali Mindel, Lars Mathiassen (2016): IT-Based Revenue Cycle Management: An Action Research into Relational Coordination, In: 2016 49th Hawaii International Conference on System Sciences (HICSS), doi:10.1109/hicss.2016.396
gi.citations.elementLeah M. Scolere, Eric P.S. Baumer, Lindsay Reynolds, Geri Gay (2016): Building Mood, Building Community, In: Proceedings of the 19th International Conference on Supporting Group Work, doi:10.1145/2957276.2957291
gi.citations.elementKaiwen Sun, Abraham H. Mhaidli, Sonakshi Watel, Christopher A. Brooks, Florian Schaub (2019): It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard, In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3290605.3300824
gi.citations.elementYong Ming Kow, Xinning Gui, Waikuen Cheng (2017): Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China, In: Lecture Notes in Computer Science, doi:10.1007/978-3-319-68059-0_9
gi.citations.elementJesse Haapoja, Airi Lampinen (2018): 'Datafied' reading, In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, doi:10.1145/3240167.3240194
gi.citations.elementAnna Maria Al Zubaidi-Polli, Nervo Verdezoto, Nawfal Al Zubaidi R-Smith, Gabriele Anderst-Kotsis (2017): Ex-situ technology appropriation of an e-deliberation platform in an art gallery, In: Proceedings of the 19th International Conference on Information Integration and Web-based Applications & Services, doi:10.1145/3151759.3151761
gi.citations.elementCara Wilson, Margot Brereton, Bernd Ploderer, Laurianne Sitbon, Beth Saggers (2017): Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism, In: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/3132525.3132553
gi.citations.elementArianna Boldi, Amon Rapp, Maurizio Tirassa (2022): Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic, In: Human–Computer Interaction 5-6(39), doi:10.1080/07370024.2022.2050725
gi.citations.elementMarcos Baez, Fabio Casati (2018): Agile development for vulnerable populations, In: Proceedings of the 40th International Conference on Software Engineering: Software Engineering in Society, doi:10.1145/3183428.3183439
gi.citations.elementAlexander Richter, Kai Riemer (2013): Malleable End-User Software, In: Business & Information Systems Engineering 3(5), doi:10.1007/s12599-013-0260-x
gi.citations.elementTom Flint (2017): Appropriating Affordances. Three Practice Based Explorations, In: Electronic Workshops in Computing, doi:10.14236/ewic/hci2017.36
gi.citations.elementZeyad S. Aaber, Gary B. Wills, Richard M. Crowder (2017): Protecting Document Outside Enterprise Network: A Confirmed Framework, In: Lecture Notes in Computer Science, doi:10.1007/978-3-319-54380-2_12
gi.citations.elementYngve Dahl, Geir Kjetil Hanssen (2016): Breaking the Sound Barrier, In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, doi:10.1145/2858036.2858126
gi.citations.elementLamya Benamar, Christine Balagué, Zeling Zhong (2020): Internet of Things devices appropriation process: The Dynamic Interactions Value Appropriation (DIVA) framework, In: Technovation, doi:10.1016/j.technovation.2019.06.001
gi.citations.elementBen Kirman, Conor Lineham, Shaun Lawson (2012): Exploring mischief and mayhem in social computing or, In: CHI '12 Extended Abstracts on Human Factors in Computing Systems, doi:10.1145/2212776.2212790
gi.citations.elementJavier Barcenilla, Christian Bastien (2010): L'acceptabilité des nouvelles technologies : quelles relations avec l'ergonomie, l'utilisabilité et l'expérience utilisateur ?, In: Le travail humain 4(Vol. 72), doi:10.3917/th.724.0311
gi.citations.elementBarbara Barbosa Neves, Rachel L. Franz, Cosmin Munteanu, Ronald Baecker, Mags Ngo (2015): "My Hand Doesn't Listen to Me!", In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, doi:10.1145/2702123.2702430
gi.citations.elementLisa Wood, Monika Büscher, Bernard van Veelen, Sander van Splunter (2013): Agile Response and Collaborative Agile Workflows, In: International Journal of Information Systems for Crisis Response and Management 3(5), doi:10.4018/ijiscram.2013070101
gi.citations.elementAntti Oulasvirta, Jan Blom (2008): Motivations in personalisation behaviour, In: Interacting with Computers 1(20), doi:10.1016/j.intcom.2007.06.002
gi.citations.elementI-L Wu, K-W Wu (2005): A hybrid technology acceptance approach for exploring e-CRM adoption in organizations, In: Behaviour & Information Technology 4(24), doi:10.1080/0144929042000320027
gi.citations.elementPierre Tchounikine (2019): Framing design for appropriation with Zones of Proximal Evolution: Email for PIM, In: International Journal of Human-Computer Studies, doi:10.1016/j.ijhcs.2018.11.004
gi.citations.elementVolkmar Pipek, Markus Won, Roman Englert, Volker Wulf (2005): Tailoring Infrastructures: Supporting Cooperative Work with Configurable Email Filters, In: Lecture Notes in Computer Science, doi:10.1007/11560296_12
gi.citations.elementLassi A. Liikkanen (2014): Music interaction trends in Finland, In: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services, doi:10.1145/2676467.2676472
gi.citations.elementKay Hönemann, Björn Konopka, Manuel Wiesche (2023): Designing an Augmented Reality Authoring Tool to Support Complex Tasks. A Design Science Study Using Cognitive Load Theory, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-32808-4_6
gi.citations.elementJan Derboven, Bieke Zaman, David Geerts, Dirk De Grooff (2016): Playing educational math games at home: The Monkey Tales case, In: Entertainment Computing, doi:10.1016/j.entcom.2016.05.004
gi.citations.elementJohn M. Carroll, Mary Beth Rosson (2008): Theorizing mobility in community networks, In: International Journal of Human-Computer Studies 12(66), doi:10.1016/j.ijhcs.2008.07.003
gi.citations.elementOscar Díaz, Cristóbal Arellano (2015): The Augmented Web, In: ACM Transactions on the Web 2(9), doi:10.1145/2735633
gi.citations.elementGeorge Kandathil, Erica L. Wagner (2017): Negotiating Absent Practices and Dormant Features, In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3025453.3026039
gi.citations.elementSami Saeed Alghamdi, Christopher Bull, Ahmed Kharrufa (2023): Exploring the Support for Self-Regulation in Adult Online Informal Programming Learning: A Scoping Review, In: Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, doi:10.1145/3587102.3588811
gi.citations.elementLeah Maestri, Ron Wakkary (2011): Understanding repair as a creative process of everyday design, In: Proceedings of the 8th ACM conference on Creativity and cognition, doi:10.1145/2069618.2069633
gi.citations.elementPhil Turner (2023): Involvement (With Technology), In: Human–Computer Interaction Series, doi:10.1007/978-3-031-32454-3_3
gi.citations.elementCristiano Storni (2010): Multiple Forms of Appropriation in Self-Monitoring Technology: Reflections on the Role of Evaluation in Future Self-Care, In: International Journal of Human-Computer Interaction 5(26), doi:10.1080/10447311003720001
gi.citations.elementFabio Morreale, Raul Masu, Antonella De Angeli (2019): The Influence of Coauthorship in the Interpretation of Multimodal Interfaces, In: Wireless Communications and Mobile Computing, doi:10.1155/2019/9234812
gi.citations.elementJingjing Liu, Alexander Boden, David William Randall, Volker Wulf (2014): Enriching the distressing reality, In: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing, doi:10.1145/2531602.2531632
gi.citations.elementStefan Klein, Mary Beth Watson-Manheim (2021): The (re-)configuration of digital work in the wake of profound technological innovation: Constellations and hidden work, In: Information and Organization 4(31), doi:10.1016/j.infoandorg.2021.100377
gi.citations.elementPhil Turner (2012): Outlining epistemic interaction, In: Proceedings of the 30th European Conference on Cognitive Ergonomics, doi:10.1145/2448136.2448153
gi.citations.elementDavid G. Hendry (2008): Public participation in proprietary software development through user roles and discourse, In: International Journal of Human-Computer Studies 7(66), doi:10.1016/j.ijhcs.2007.12.002
gi.citations.elementJuan David Hincapié-Ramos, Aurélien Tabard, Jakob Bardram, Tomas Sokoler (2010): GridOrbit public display, In: CHI '10 Extended Abstracts on Human Factors in Computing Systems, doi:10.1145/1753846.1753969
gi.citations.elementPeter Tolmie (2019): Orienting to the Wild, In: Studies in Applied Philosophy, Epistemology and Rational Ethics, doi:10.1007/978-3-030-18020-1_10
gi.citations.elementPierre Tchounikine (2016): Designing for Appropriation: A Theoretical Account, In: Human–Computer Interaction 4(32), doi:10.1080/07370024.2016.1203263
gi.citations.elementJesse Josua Benjamin (2022): Three Post-phenomenological Design Projects on and with ML Technologies as Philosophy-in-Practice, In: [ ] With Design: Reinventing Design Modes, doi:10.1007/978-981-19-4472-7_235
gi.citations.elementJudith Ackermann, Benjamin Egger, Rebecca Scharlach (2019): Programming the Postdigital: Curation of Appropriation Processes in (Collaborative) Creative Coding Spaces, In: Postdigital Science and Education 2(2), doi:10.1007/s42438-019-00088-1
gi.citations.element(2024): Legal Challenges for Human–Robot Interaction, In: The Cambridge Handbook of the Law, Policy, and Regulation for Human–Robot Interaction, doi:10.1017/9781009386708.039
gi.citations.elementPetros Ioannidis, Anders Sundnes Løvlie (2022): Designing for Design-after-Design in a Museum Installation, In: Nordic Human-Computer Interaction Conference, doi:10.1145/3546155.3546687
gi.citations.elementArman Arakelyan, David Lamas (2014): Situating a Design Space for Sustainable Software Appropriation, In: Lecture Notes in Computer Science, doi:10.1007/978-3-319-07227-2_63
gi.citations.elementAlexander Richter, Kai Riemer (2013): Nutzungsoffene Anwendungssoftware, In: WIRTSCHAFTSINFORMATIK 3(55), doi:10.1007/s11576-013-0359-1
gi.citations.elementW.Keith Edwards, Mark W. Newman, Jana Z. Sedivy, Trevor F. Smith (2004): Supporting serendipitous integration in mobile computing environments, In: International Journal of Human-Computer Studies 5-6(60), doi:10.1016/j.ijhcs.2003.12.003
gi.citations.elementTom Flint, Phil Turner (2015): Enactive appropriation, In: AI & SOCIETY 1(31), doi:10.1007/s00146-015-0582-y
gi.citations.elementAngelika Bullinger-Hoffmann, Michael Koch, Kathrin Möslein, Alexander Richter (2021): Computer-Supported Cooperative Work – Revisited, In: i-com 3(20), doi:10.1515/icom-2021-0028
gi.citations.elementBelén Barros Pena, Bailey Kursar, Rachel E. Clarke, Katie Alpin, Merlyn Holkar, John Vines (2021): "Pick Someone Who Can Kick Your Ass" - Moneywork in Financial Third Party Access, In: Proceedings of the ACM on Human-Computer Interaction CSCW3(4), doi:10.1145/3432917
gi.citations.elementPablo-Alejandro Quinones (2014): Cultivating practice & shepherding technology use, In: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing, doi:10.1145/2531602.2531698
gi.citations.elementCarrie Demmans Epp (2018): Developing an Adaptive Mobile Tool to Scaffold the Communication and Vocabulary Acquisition of Language Learners, In: Handbook of Mobile Teaching and Learning, doi:10.1007/978-3-642-41981-2_92-1
gi.citations.elementJesse Josua Benjamin, Christoph Kinkeldey, Claudia Müller-Birn, Tim Korjakow, Eva-Maria Herbst (2022): Explanation Strategies as an Empirical-Analytical Lens for Socio-Technical Contextualization of Machine Learning Interpretability, In: Proceedings of the ACM on Human-Computer Interaction GROUP(6), doi:10.1145/3492858
gi.citations.elementAlison Burrows, David Coyle, Rachael Gooberman-Hill (2018): Privacy, boundaries and smart homes for health: An ethnographic study, In: Health & Place, doi:10.1016/j.healthplace.2018.01.006
gi.citations.elementJuliya Kharitonova (2024): A Legal Analysis of a Social Robot, In: The Cambridge Handbook of the Law, Policy, and Regulation for Human–Robot Interaction, doi:10.1017/9781009386708.047
gi.citations.elementRachel Franz, Barbara Barbosa Neves (2019): Usability Is Ageless: Conducting Usability Tests with Older Adults, In: Ageing and Digital Technology, doi:10.1007/978-981-13-3693-5_7
gi.citations.elementRazvan Nicolescu, Michael Huth, Petar Radanliev, David De Roure (2018): Mapping the Values of IoT, In: Journal of Information Technology 4(33), doi:10.1057/s41265-018-0054-1
gi.citations.elementTheresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary (2012): Steampunk as design fiction, In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, doi:10.1145/2207676.2208279
gi.citations.elementGabriela da Silva Zago (2014): Design and appropriation: exploring user’s perception about the use of social network sites for news circulation, In: Proceedings of the 6th Information Design International Conference, doi:10.5151/designpro-cidi-143
gi.citations.elementChiara Rossitto, Henrik Korsgaard, Airi Lampinen, Susanne Bødker (2021): Efficiency and Care in Community-led Initiatives, In: Proceedings of the ACM on Human-Computer Interaction CSCW2(5), doi:10.1145/3479611
gi.citations.elementIsto Huvila (2018): Putting to (information) work: A Stengersian perspective on how information technologies and people influence information practices, In: The Information Society 4(34), doi:10.1080/01972243.2018.1463332
gi.citations.elementFlorian Jasche, Thomas Ludwig (2020): PrintARface: Supporting the Exploration of Cyber-Physical Systems through Augmented Reality, In: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, doi:10.1145/3419249.3420162
gi.citations.elementAakash Gautam, Deborah Tatar, Steve Harrison (2020): Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population, In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3313831.3376647
gi.citations.elementNaoya Tojo, Haruka Yoshida, Tomoko Oto, Sumaru Niida (2022): How Can We Expand Unintended Outcomes in Participatory Design?, In: Proceedings of the Participatory Design Conference 2022 - Volume 2, doi:10.1145/3537797.3537873
gi.citations.elementIvan Mutis, R. R. A. Issa (2011): Learning to Appropriate a Project Social Network System Technology, In: Computing in Civil Engineering (2011), doi:10.1061/41182(416)102
gi.citations.elementPetra Schubert, Johannes H. Glitsch (2015): Adding Structure to Enterprise Collaboration Systems: Identification of Use Cases and Collaboration Scenarios, In: Procedia Computer Science, doi:10.1016/j.procs.2015.08.477
gi.citations.elementDominik Pins, Alexander Boden, Britta Essing, Gunnar Stevens (2020): "Miss understandable", In: Proceedings of the Conference on Mensch und Computer, doi:10.1145/3404983.3405511
gi.citations.elementMarisa Leavitt Cohn (2016): Convivial Decay, In: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, doi:10.1145/2818048.2820077
gi.citations.elementKai Spohrer (2015): Research Design, In: Progress in IS, doi:10.1007/978-3-319-25163-9_3
gi.citations.elementSteve Benford, Paul Mansfield, Jocelyn Spence (2021): Producing Liveness, In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3411764.3445125

Files