Leisure and CSCW: Introduction to Special Edition

dc.contributor.authorBrown, Barry
dc.contributor.authorBarkhuus, Louise
dc.date.accessioned2020-06-06T13:07:45Z
dc.date.available2020-06-06T13:07:45Z
dc.date.issued39173
dc.description.abstractIn this article we review the contribution to this special edition, and putting them into the context of research into leisure and technology. We discuss the challenges of studying leisure in a field where its very name seems to focus attention on the study of work.de
dc.identifier.doi10.1007/s10606-007-9043-6
dc.identifier.pissn1573-7551
dc.identifier.urihttp://dx.doi.org/10.1007/s10606-007-9043-6
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4021
dc.publisherSpringer
dc.relation.ispartofComputer Supported Cooperative Work (CSCW): Vol. 16
dc.relation.ispartofseriesComputer Supported Cooperative Work (CSCW)
dc.subjectenjoyment
dc.subjectentertainment
dc.subjectfriendship
dc.subjectgames
dc.subjectleisure
dc.subjectmedia consumption
dc.subjectsocial network analysis
dc.subjecttourism
dc.titleLeisure and CSCW: Introduction to Special Editionde
dc.typeText/Journal Article
gi.citation.endPage10
gi.citation.startPage1

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