A Computer Game Virtual Environment for Collaboration
dc.contributor.author | Fröst, Peter | |
dc.contributor.author | Johansson, Michael | |
dc.contributor.author | Warrén, Peter | |
dc.date.accessioned | 2023-06-08T11:43:18Z | |
dc.date.available | 2023-06-08T11:43:18Z | |
dc.date.issued | 2001 | |
dc.identifier.doi | 10.1145/500286.500288 | |
dc.identifier.uri | https://dl.eusset.eu/handle/20.500.12015/4767 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2001 ACM International Conference on Supporting Group Work | |
dc.title | A Computer Game Virtual Environment for Collaboration | en |
gi.citation.publisherPlace | New York, NY, USA | |
gi.citation.startPage | 1–2 | |
gi.citations.count | 2 | |
gi.citations.element | Warren Harrop, Grenville Armitage (2006): Real-time collaborative network monitoring and control using 3D game engines for representation and interaction, In: Proceedings of the 3rd international workshop on Visualization for computer security, doi:10.1145/1179576.1179583 | |
gi.citations.element | Carolina Islas Sedano, Maira B. Carvalho, Nicola Secco, C. Shaun Longstreet (2013): Collaborative and cooperative games: Facts and assumptions, In: 2013 International Conference on Collaboration Technologies and Systems (CTS), doi:10.1109/cts.2013.6567257 | |
gi.conference.location | Boulder, Colorado, USA |