A Computer Game Virtual Environment for Collaboration

dc.contributor.authorFröst, Peter
dc.contributor.authorJohansson, Michael
dc.contributor.authorWarrén, Peter
dc.date.accessioned2023-06-08T11:43:18Z
dc.date.available2023-06-08T11:43:18Z
dc.date.issued2001
dc.identifier.doi10.1145/500286.500288
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4767
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2001 ACM International Conference on Supporting Group Work
dc.titleA Computer Game Virtual Environment for Collaborationen
gi.citation.publisherPlaceNew York, NY, USA
gi.citation.startPage1–2
gi.citations.count2
gi.citations.elementWarren Harrop, Grenville Armitage (2006): Real-time collaborative network monitoring and control using 3D game engines for representation and interaction, In: Proceedings of the 3rd international workshop on Visualization for computer security, doi:10.1145/1179576.1179583
gi.citations.elementCarolina Islas Sedano, Maira B. Carvalho, Nicola Secco, C. Shaun Longstreet (2013): Collaborative and cooperative games: Facts and assumptions, In: 2013 International Conference on Collaboration Technologies and Systems (CTS), doi:10.1109/cts.2013.6567257
gi.conference.locationBoulder, Colorado, USA

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