Please use this identifier to cite or link to this item: https://dl.eusset.eu/handle/20.500.12015/3359
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dc.contributor.authorMeyers, Eric M.
dc.contributor.authorNathan, Lisa P.
dc.contributor.authorTulloch, Bonnie
dc.contributor.editorCech, Florian
dc.contributor.editorTellioğlu, Hilda
dc.date.accessioned2020-05-24T22:49:02Z-
dc.date.available2020-05-24T22:49:02Z-
dc.date.issued2019
dc.identifier.isbn978-1-4503-7162-9
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/3359-
dc.language.isoen
dc.publisherACM Press, New York
dc.relation.ispartofProceedings of the 9th International Conference on Communities & Technologies - Transforming Communities
dc.subjectCulture
dc.subjectPicturebooks
dc.subjectDesign
dc.subjectCree
dc.subjectIndigenous
dc.subjectValues
dc.titleDesigning Picturebook Apps: Valuing Culture & Communityen
dc.typeText/Conference Paper
mci.conference.dateJune, 2019
mci.conference.locationVienna, Austria
mci.reference.pages14–23
dc.identifier.doi10.1145/3328320.3328377
mci.conference.reviewfull
Appears in Collections:C&T 2019: Proceedings of the 9th International Conference on Communities and Technologies

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